enemy that spawns holes

kimono

Well-known member
Hi, I've got type of enemy that generates one hole:
ylvyjzk.png

My question is: can an enemy generates one hole in his anim idle and makes it disappears when he dies?

I thought about another solution: make a custom death but the rectangular body could touch easyly the attack box of this hole without walking on it.
Maybye a script that activates a special death according a specific player position can do the job (the enemy is static)?
 
kimono,

Holes are part of the stage, like backgrounds and panels. They aren't models and can't be spawned as entities. What you can do is move existing holes around and change their properties, so that's one way to go.

You idea of simulating a pit effect with script is the better choice because it's going to be the most stable, but attack boxes can work too.

DC
 
nsw25: Thanks for the suggestion but the trap type is unkillable or I miss something? And yes like the TMNT, the lone difference is that the player loses one life :).
Damon Caskey: I wish to know more about hole types (enemy or none is it correct?) because we've got this is the Openbor manual
{type} are optional
and I don't know what are the effects. The body box of Billy is like this:
e4efn2p.png

With an attack box on the hole gfx, he will be hit and fall if the torso touches it and not by walking into the hole.
 
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