[EXAMPLE] Player with 2 weapons

Bloodbane

Well-known member
I had the idea on how to make this some time ago but couldn't find any idea on which character I should implement this with.
Then when talking with a friend about Sodom, I realized this guy is perfect example for this.
So here's Sodom, as player, who can wield 2 katanas or technically can take katana twice.

Yes, I used script to create this mechanic 8)
For those who wants to try Sodom, you can get him (and his katanas) in this link.

Credits to Vellrath for Goon sprites BTW.
 
danno: Yes, like Devil May Cry style  8)
Excellent work Bloodbane, I love this script work 😉.
This offers a lot of news possibilities, speaking of weapon combo!
 
kimono yeah exactly, I kinda hate when a new idea pops into my head because now I want to start another new project based on this hahaha
 
danno said:
I kinda hate when a new idea pops into my head because now I want to start another new project based on this hahaha

Hahahaha  ;D

I should say that equipping more than 2 weapons is possible with same scripts but the problem is there's no sprites for Sodom with 3 katanas  ;D.
 
But for Zorro yes (one more katana in his mouth :) ):
20897.png
 
@Bloodbane

Thanks for sharing this script, I will update my library. It seems that changing the "weapon" property is better and more simple than changing the "model", plus you can use the native weapon system instead of checking model names and creating variables.
 
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