Falls and risetime

Birnbaum

Member
Making some animations I noticed that the enemies execute the animation backfall normally, but the when the players reach frame with landframe, the animation get interrupted and go straight to animation rise.Another detail is that when the player dies he performs the animation perfectly.
On this video the enemy(blackshirt) and player1(redshirt) without a risetime have the same file except by the type (enemy, player) but shows different animations on the fall and backfall finish.
Player 2 (white shirt) had a risetime (with any value ) include on the header  and falls works fine like the enemy. 
Probably I´m forgetting some detail or made a mistake but I would like to know this need for a risetime on player header.
Thanks for your attention. 


 
The same internal function controls all fall animations, so if one works the other should - but we'll take a look. Welcome to the forum!

DC
 
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