...for almost a year I enjoyed learning and using openbor, especially tinkering with the double dragon RA Mod and even slightly helping the vita community getting to play the full version of the game on vita along with a newer version of openbor vita by reporting the many issues the unofficial port had.
Fastfoward almost a year later and I'm still here day by day learning and creating new stages, enemies, music, until recently the game ran out of memory when running it on vita.
The way it works is that, the game will reach stage 4 and crash due to insufficient memory , however if I relaunch the game (by restarting openbor), I can load the game and still be able to play stage 4 and continue all the way until I beat the game.
Now this has left me with several options if I want to continue working on this personal project, should I either quit trying to make this work on vita and just stick to PC? Or should I simply cut some content to try and save some memory? Content such as previous characters, stages, sfx, music, ect.
I'm kinda heart broken, as I honestly thought that I was doing a good job at optimizing the game and I thought that I could maintain a level of sufficient memory by simply making smaller stages in between levels like the "CD" hallways loading rooms found in castlevania sotn and thought that the engine could free up memory that way, also I converted tons of .gifs into pngs and help clean some code that was chugging the vita port.
But alas I need to make a decision and I was wondering if any of you had to go through something similar.
Whatever option I end up making, it's going to be a downer for me
Fastfoward almost a year later and I'm still here day by day learning and creating new stages, enemies, music, until recently the game ran out of memory when running it on vita.
The way it works is that, the game will reach stage 4 and crash due to insufficient memory , however if I relaunch the game (by restarting openbor), I can load the game and still be able to play stage 4 and continue all the way until I beat the game.
Now this has left me with several options if I want to continue working on this personal project, should I either quit trying to make this work on vita and just stick to PC? Or should I simply cut some content to try and save some memory? Content such as previous characters, stages, sfx, music, ect.
I'm kinda heart broken, as I honestly thought that I was doing a good job at optimizing the game and I thought that I could maintain a level of sufficient memory by simply making smaller stages in between levels like the "CD" hallways loading rooms found in castlevania sotn and thought that the engine could free up memory that way, also I converted tons of .gifs into pngs and help clean some code that was chugging the vita port.
But alas I need to make a decision and I was wondering if any of you had to go through something similar.
Whatever option I end up making, it's going to be a downer for me
