Sorry but I had to make a new post for this as it is my masterpiece. This is not just a light version of a mod but proof of using openbor as a 2d fighting game engine. The idea is have each character loaded with just their waiting and selected animations but when you select them have them load their full playable version (weapon model) then load all stages using "setweap 1" to force them to play as their fully loaded model. This method will save lots of memory and the weapons can be unloaded using my new openbor system command (not used in this mod). This method can not be used with mods that use weapons.
Anyway here is a light version of Pierwolf's great mod Fighter's History Revenge. The changes are:
Cut down all audio samples.
Removed the update.c version of shadow script and replaced it with my own.
Removed tons of junk scripts attached to the mod but were not used.
Changed saving method level is reset on loading save game.
All player models are loaded when you select them the more different characters you select the more memory it uses.
Disabled player 2 joining after the select screen.
Download: http://www.mediafire.com/file/8w9hq6q76sn8xda/Fighter%27s_History_Revenge_-_Light_V2.zip/file
Anyway here is a light version of Pierwolf's great mod Fighter's History Revenge. The changes are:
Cut down all audio samples.
Removed the update.c version of shadow script and replaced it with my own.
Removed tons of junk scripts attached to the mod but were not used.
Changed saving method level is reset on loading save game.
All player models are loaded when you select them the more different characters you select the more memory it uses.
Disabled player 2 joining after the select screen.
Download: http://www.mediafire.com/file/8w9hq6q76sn8xda/Fighter%27s_History_Revenge_-_Light_V2.zip/file