Hahaha support my channelMaki is going to be in this?? Would you be willing to show off a little gameplay of her for me? She's been my favourite character ever since I was a kid.
edit: Never mind, went to your Youtube channel and found a video.![]()
Why?I am assuming this never got finished
thank you very much for your words.@gabo-hanzo: I find the roster of Final Double Dragon incredibly enticing: Kenshiro from Hokuto no Ken, Lee Wong from Tiger Road -one of my fav- Cody, Guy, Kunio and many more.
I was intrigued by "Parsons" though, I've never heard of that character. While doing my search I came upon Tough Turf (Sega, 1989). Funny how your version is more polished and better animated. I just hope you'll flesh out his movelist a bit. Sincere Good Luck on your project.

yesIs there a android demo?
thank you very much for your words.@gabo-hanzo: man, you have such a good taste! I used to play Vendetta in the Arcades too. I like it so much I looked for a faithful OpenBOR port but no luck (there's an OpenBOR game entitled 'Vendetta the World Warrior' but it's quite a different game).
Heck! I feel the 4 characters from Vendetta could be worth implementing (Boomer especially) but I don't want to add to your burden.
I noticed that Blood's Signature Move, a jumping rotary move ending with a punch, is not present. How hard would it be to implement that? This move:
View attachment 4023
Here's Blood's whole spritesheet just for reference: https://spritedatabase.net/files/arcade/2482/Sprite/Blood.png
I know you're still testing but I feel compelled to add: the latest characters all use a "Hurricane Kick" move. It might be better to make characters more diversed in their moveset. But hey! You're still testing so you're probably not there yet.
Finally I noticed you used the wonderful theme from 'Double Dragon Neon'. I See You're a Man of Culture As Well. ^^ Again Good Luck, I like your project more and more.
@gabo-hanzo: man, you have such a good taste! I used to play Vendetta in the Arcades too. I like it so much I looked for a faithful OpenBOR port but no luck (there's an OpenBOR game entitled 'Vendetta the World Warrior' but it's quite a different game).
Heck! I feel the 4 characters from Vendetta could be worth implementing (Boomer especially) but I don't want to add to your burden.
I noticed that Blood's Signature Move, a jumping rotary move ending with a punch, is not present. How hard would it be to implement that? This move:
View attachment 4023
Here's Blood's whole spritesheet just for reference: https://spritedatabase.net/files/arcade/2482/Sprite/Blood.png
I know you're still testing but I feel compelled to add: the latest characters all use a "Hurricane Kick" move. It might be better to make characters more diversed in their moveset. But hey! You're still testing so you're probably not there yet.
Finally I noticed you used the wonderful theme from 'Double Dragon Neon'. I See You're a Man of Culture As Well. ^^ Again Good Luck, I like your project more and more.
That's what I call significant progress. I didn’t expect such a quick update, to be honest.![]()
FINAL DOUBLE DRAGON (Testing New Characters - Blood, Mr. K & Parsons)
Nuevo directo para mostrar los avances de mi actual proyecto desarrollado con el motor Openbor.Final Double Dragon. Final Double Dragon es la cuarta parte y ...youtube.com
