Canceled Final Fight SNES (Demo Released!!!)

Project is halted prior to completion and will not receive further updates.
nedflandeurse said:
Good news!!
I hope you will keep the oldschool aspect and consistence between all entities just like the real game.
Keep it up! :)

I sure will be Ned :D None of the nostalgic features will be changed, but it will look a lot more appealing :DDD
 
apescott said:
Hey guys. I'm happy to announce I am completely revamping this mod in the aspect of the proper color pallets and also fixing certain moves and cutting down on frames. I'm working almost non-stop :) No levels need to be changed just the player and enemy sprites, obstacles, food ect. Also implementing the multi-spawn animations with follow1, follow2, ect.

Also updating scripts and other goodies :DDDDD

I'll have a video update a little later! ^____^
Any questions or contributions you'd like to make to the mod let me know!!!! =D

Cool cool~!

Hey bro, are you still using my alternate stages for the remixed route?
 
Don Vecta said:
apescott said:
Hey guys. I'm happy to announce I am completely revamping this mod in the aspect of the proper color pallets and also fixing certain moves and cutting down on frames. I'm working almost non-stop :) No levels need to be changed just the player and enemy sprites, obstacles, food ect. Also implementing the multi-spawn animations with follow1, follow2, ect.

Also updating scripts and other goodies :DDDDD

I'll have a video update a little later! ^____^
Any questions or contributions you'd like to make to the mod let me know!!!! =D

Cool cool~!

Hey bro, are you still using my alternate stages for the remixed route?

I sure will Don :) Would you send them again? I seemed to have misplaced them xDDD like a dope.
 
apescott said:
I sure will Don :) Would you send them again? I seemed to have misplaced them xDDD like a dope.

Okay, please send me by PM your Dropbox account and I'll forward you all the resources I've done.

 
Here is a video update of the new and improved version. Proper palettes, fixed effects, ect. Tell me what ya think! :DDDDD

https://www.youtube.com/watch?v=9TH1LhpB6HY&feature=youtu.be
 
Good job Apescot!
The changes are based on arcade type color, right?
It seems like not all entities have this evolution. I might be wrong? (Andore...)

Anyway, keep it up!
 
The palettes are still the SNES version, right? Anyways, it's looking more polished.

BTW, did you get the extra stages? I have some more.
 
apescott said:
Here is a video update of the new and improved version. Proper palettes, fixed effects, ect. Tell me what ya think! :DDDDD

https://www.youtube.com/watch?v=9TH1LhpB6HY&feature=youtu.be

Looks fantastic. I'm liking the new moves, the roster, the pacing. The only thing that could make it better is the inclusion of the Sega CD soundtrack.

;D
 
@DonVecta  ''Yes, and thank you love them hehe ;) Yes send me the rest!!! :DDDD And yes the palettes are proper SNES, unlike the dirty ones I started with long ago. =]

@Mersox  ''Thank you. Yes the Sega CD OST will be included in ''Arcade Mode''. LOL glad you like my custom logo ^__^

@Ned    ''The palettes are SNES colors, and yes the Andore family palette is correct for SNES I ran over them with a fine tooth comb xD. It looks so much better with the proper colors. =D

UPDATES:
The Damnd wall whistle I just used spawners, like I did for the players walking up/down stairs, busting doors ect.
doing my best to implement any features missed or not yet added. Which are few lol which is a good thing.

Also added Jessica walk then fall to the floor when breaking Belger out of his wheelchair, and will work with his custom death flying out the window. :DDDD   

Added some 'quake' effects when the subway train appears in the station, and also when it stops before you proceed to the tunnel. In the tunnel I've added the leaking pipe drips as well.

More updates soon! ^__^
 
apescott said:
@Mersox  ''Thank you. Yes the Sega CD OST will be included in ''Arcade Mode''. LOL glad you like my custom logo ^__^

Oooh that sounds quite nice! This could be the definitive version of Final Fight!
 
Cool, I'll upload the other scenes. Please, feel free to ask anything in the box.

Also, would you like the arcade palettes, too so you can use them in the other modes? I can map them for you, exact palette arcade colors.
 
Actually I observed new colors on Damnd and select screen only.
But I watched the vid in low quality in a rush...

Glad to see it will be accurate color-wise. Even if everything is possible. :)
 
So, I offered the arcade palettes for the SNES sprites, and most of them are accurate. In a few palettes one color is missing from the whole palette, but overall the whole palettes are exact from the arcade.

There's an issue with Slash, though. Using the exact palette from the Arcade makes a very weird color since the arcade version has a bigger areas in the dark areas and the SNES version has the lines more uniform. And the SNES original palette is crap, so decided to try the GBA palette instead, which looks a lot better. I leave both exact palettes in case you need it.

Hope you like it. Any comment or something, please let me know. :)

[attachment deleted by admin]
 
Nice work, I had this on my to do list because other mods use the SNES sprites quite often, the arcade palettes look so much better.

DAMND I thought always needed more colours thou, he just seems like he has too much yellow/brown.  His brown pants are pretty ugly.  I did start colour separating this guy a while ago, not sure if I finished it thou.  I think I was also colour separating SID and TWO P for my TMNT game.  So they can have different colour hait to the clothes etc.  I'll see if I can find them. 
 
BeasTie said:
Nice work, I had this on my to do list because other mods use the SNES sprites quite often, the arcade palettes look so much better.

DAMND I thought always needed more colours thou, he just seems like he has too much yellow/brown.  His brown pants are pretty ugly.  I did start colour separating this guy a while ago, not sure if I finished it thou.  I think I was also colour separating SID and TWO P for my TMNT game.  So they can have different colour hait to the clothes etc.  I'll see if I can find them.

Yeah, I know. I tried to be as faithful as possible without modifying anything. This is mainly a reference to use arcade palettes in SNES sprites.

But sure Damnd could have better colors.
 
:-\ Can anyone help me? I downloaded the latest version of the demo of Final Fight SNES and does not open the game on any version of OpenBOR I have. I downloaded the latest version of the site, v3.0_4153 and still not opening ... someone help me, please? In that version runs this mod?
 
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