cowboy01
New member
Hi everyone.
On one character, instead of the classic three buttons: attack, jump, and special, I made an alternative version with two attack buttons (one for punches, one for kicks), then jump and special.
The extra button is the kick button (Attack2), and I can chain the two attack combos. So far, so good.
The problem is with the jump forward + kick animation, specifically the "anim jumpforward".
In OpenBoard, the default is jumpforward+attack (my punch button). If I press Attack2 (kick) while I'm jumping forward (thanks to the CANCEL command in jump), the freespecial dedicated to the mid-air kick animation is activated, but the jump physics are broken in mid-air.
I can work around the problem with the "jumpframe" command in the freespecial animation, but the jump arc isn't natural; it's a bit noticeable.
Are there any other possible solutions?
Thanks
On one character, instead of the classic three buttons: attack, jump, and special, I made an alternative version with two attack buttons (one for punches, one for kicks), then jump and special.
The extra button is the kick button (Attack2), and I can chain the two attack combos. So far, so good.
The problem is with the jump forward + kick animation, specifically the "anim jumpforward".
In OpenBoard, the default is jumpforward+attack (my punch button). If I press Attack2 (kick) while I'm jumping forward (thanks to the CANCEL command in jump), the freespecial dedicated to the mid-air kick animation is activated, but the jump physics are broken in mid-air.
I can work around the problem with the "jumpframe" command in the freespecial animation, but the jump arc isn't natural; it's a bit noticeable.
Are there any other possible solutions?
Thanks