Freezing Chars

  • Thread starter Thread starter Ninja Dude
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Ninja Dude

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I was working on a Sakura character, and when I do her combo, she freezes until someone hits her. Can someone help me fix this?
 
Here is my code. Sorry for taking so long. I've been kinda busy with school and all.
I think maybe my character has too much animations or shes too powerful or something...
Code:
anim	attack3
	loop	0
	offset	158 198
	bbox	145 108 43 64
	delay	5
	sound	data/chars/guy/2.wav
	frame	data/chars/sakura/sfa3_sakura_14354.pcx
	delay	3
	frame	data/chars/sakura/sfa3_sakura_14374.pcx
	delay	15
	attack	200 97 41 51 1 0 0 1 0 0
	frame	data/chars/sakura/sfa3_sakura_14394.pcx
	delay	7
	attack	205 97 41 51 1 0 0 1 0 0
	frame	data/chars/sakura/sfa3_sakura_14454.pcx
	delay	5
	frame	data/chars/sakura/sfa3_sakura_14474.pcx
	delay	5
	frame	data/chars/sakura/sfa3_sakura_14494.pcx
	frame	data/chars/sakura/sfa3_sakura_14514.pcx
	delay	3
	frame	data/chars/sakura/sfa3_sakura_19890.pcx
	bbox	147 123 44 45
	frame	data/chars/sakura/sfa3_sakura_19910.pcx
	bbox	147 123 44 45
	frame	data/chars/sakura/sfa3_sakura_19930.pcx
	bbox	163 123 31 45
	delay	0
	frame	data/chars/sakura/sfa3_sakura_19950.pcx
	delay	7
	bbox	163 123 31 49
	frame	data/chars/sakura/sfa3_sakura_20010.pcx
	delay	7
	attack	183 79 23 81 5 1 0 0 0 0
	bbox	162 105 31 58
	frame	data/chars/sakura/sfa3_sakura_20050.pcx
	delay	7
	attack	155 79 33 71 5 1 0 0 0 0
	bbox	162 105 31 58
	frame	data/chars/sakura/sfa3_sakura_20090.pcx
	delay	5
	bbox	156 105 31 58
	frame	data/chars/sakura/sfa3_sakura_20110.pcx
	delay	1
	bbox	151 105 34 58
	frame	data/chars/sakura/sfa3_sakura_20130.pcx
	delay	1
	bbox	142 105 39 60
	frame	data/chars/sakura/sfa3_sakura_20150.pcx
	delay	1
	bbox	142 105 39 60
	frame	data/chars/sakura/sfa3_sakura_20170.pcx
 
Everything seems fine except that you need to set attack 0 to disable attackboxes in this animation (and probably others as well).

In case you don't know, setting attack in a frame means from that frame to last frame, attackbox will be active UNLESS it is disabled by attack 0 in a frame after that frame.

Now back to problem, does Sakura has atchain set in her header? If she has, what setting she has?
 
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