Golden Axe Myth

Complete Golden Axe Myth v1.2

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Project is completed.
barito said:
Well done, thanks for takeing care of it ;)

No problen man! Even tho this was not an easy task, it is a real honor for me to do this and with the best care i can! Simply because this is one of the very few High Quality Masterpieces made with OpenBOR. So it deserves the best care, precise work and love! So i'm trying my best!  :D

By the way, once i will be done i will sed the game only to you and Oscar at first  before i share it to anyone else. So you will be able to check it first and then tell me if it's okay  ;)
 
Unfortunately I don't even have the time to test it, so it's probably best to release it directly and wait for some issue to be reported by people patiently waiting for it ;)
 
barito said:
Unfortunately I don't even have the time to test it, so it's probably best to release it directly and wait for some issue to be reported by people patiently waiting for it ;)
You're a very gentleman! Thanks for your great work!
 
Okay guys i'm finally done with the update! It was really a lot of work and way more than i thought. But anyway, now the game plays on OpenBOR.v3.0.Build.6412 almost 100% like the Original release. That means there is still one more issue there which i could not solve. So, maybe someone else can pick it up and resolve this as well.

Remain Know issue:
1. The "Poisoned/Iced" effects are not fully working as intended. Their visual effects are applied and displaying normally, but the entities are not taking damage over time as supposed.

Download link:
https://www.mediafire.com/file/qfybgs3ri2a4usw/Golden_Axe_Myth_OpenBOR.v3.0.Build.6412.rar/file

Have fun guys!  ;)
 
magggas said:
Okay guys i'm finally done with the update! It was really a lot of work and way more than i thought. But anyway, now the game plays on OpenBOR.v3.0.Build.6412 almost 100% like the Original release. That means there is still one more issue there which i could not solve. So, maybe someone else can pick it up and resolve this as well.

Remain Know issue:
1. The "Poisoned/Iced" effects are not fully working as intended. Their visual effects are applied and displaying normally, but the entities are not taking damage over time as supposed.

Download link:
https://www.mediafire.com/file/qfybgs3ri2a4usw/Golden_Axe_Myth_OpenBOR.v3.0.Build.6412.rar/file

Have fun guys!  ;)
Awesome work as usual buddy :D
 
Davpreec said:
magggas said:
Okay guys i'm finally done with the update! It was really a lot of work and way more than i thought. But anyway, now the game plays on OpenBOR.v3.0.Build.6412 almost 100% like the Original release. That means there is still one more issue there which i could not solve. So, maybe someone else can pick it up and resolve this as well.

Remain Know issue:
1. The "Poisoned/Iced" effects are not fully working as intended. Their visual effects are applied and displaying normally, but the entities are not taking damage over time as supposed.

Download link:
https://www.mediafire.com/file/qfybgs3ri2a4usw/Golden_Axe_Myth_OpenBOR.v3.0.Build.6412.rar/file

Have fun guys!  ;)
Awesome work as usual buddy glad you got it working on the latest build :D
 
I was looking at a play video on youtube and I had the impression that when you get a power up (attack or defense) the power up visual effect (a sort of flame effect) is not spawned. Am I wrong?
 
I want to thank all those who have dedicated themselves to this beautiful project and to make it available and playable again, also on mobile.

Thanks guys, thank you very much!
 
I would also like to thank everyone involved for this updated release. I played it on my PS3 last night and it's just incredible!!! Thank you  ;D ;D ;D
 
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