Golden Axe Remake

Complete Golden Axe Remake 1.5

No permission to download
Project is completed.
@shirakani: The enemy rarely dodges runjumpattacks, and I also wouldn't want him to have no reaction or means of defense against the player.
Arnold spritesheet.png
Arnold alternate palettes.png
First look at a 35-year-old character: Arnold (Blade Master) in his prime. He'll also have a few new moves and a running animation:
 

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I take note of this and will work on this defensive point, both for allied NPCs and for enemies by asking them to dodge or block certain attacks.
 
It doesn't need to be all the time, but the runjump attack is powerful so it's effectiveness needs to be balanced. Remember, the official games have it so the AI always dodges it. You had to time it right as they stood up from a knockdown to land it.
 
Welcome to the dark and fascinating world of necromancy!This skeletal version of Longmoan might not be the most interesting playable character,
but it allows me to do two things:
1) Add variety to the skeletal troop roster
2) Resurrect Longmoan as an allied NPC through the Wizard
Thank you @Lycan77 for your fabulous work on this character (I only applied a few touch-ups and new animations):
longmoanskel spritesheet.png
Incidentally, the Lizardman sprites were reviewed by @Shiva, which I supplemented with a backthrow, victory animation, and shield bash:
lizardman_spritesheetS4.png
Arnold also received some new blows including a back throw (technique of throwing the pitchfork and the hay bale backwards :) ), a back attack and I am currently designing an anim run for him:
Arnold spritesheet.png
 
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longmoanskel spritesheet.png
oh, that is nice
 
Thanks O' :)
Since Jason and the Argonauts, the standard has been for skeletons to use a sword and shield:
It will also be expected that they will use an axe (Amazon), a mace (Heninger), or claws (Greness).

Corvette update, which is gradually being completed:
Corvette.png
 
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