GRABWALK

  • Thread starter Thread starter zvitor
  • Start date Start date
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zvitor

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it works?
cant figure how not working here.....
at manual said to just do that anim and is enough to make it work.
 
im at hulk again, added all kind of walkgrab anims to him and enemys, and still not work, someone can just test if it works at last engine version?
 
cant figure out, im sure it must be something so simple,
i will upload game with him tonite to see if someone here make it work
 
hum, I tried with my old build and it doesn't works:
OpenBOR v3.0 Build , Compile Date: Jan 16 2013

I gave GRABWALK for the player and GRABBEDWALK for the enemy, but the player doesn't moves.

Then I tested with the current version I am using:
OpenBoR v3.0 Build 3947, Compile Date: Jun  7 2013

And it doesn't works either.
 
I tested with this old version:
OpenBoR v3.0 Build 2397, Compile Date: Nov  4 2009

And it works. We need to make tests in newer engines to see if it still works.

edit: no, wait. I put the most recent version on this old mod...and its works.
So some script is having some conflict
 
ZV, I put GRAB amd GRABWALK on my Thor char...and it works.
Even if the enemy doesn't have GRABBEDWALK.

Tested in:
OpenBoR v3.0 Build 3968, Compile Date: Jul 18 2013

edit: AAHHHHHHHHHHHHHHHHHH now I got it!

Take a look at your grab anim:

anim grab
loop 0
offset 55 102
bbox 30 20 46 85
delay 1000
frame data/chars/Hulk/ga1.gif

The delay is too high. And happened on PDC too because I used your game as a reference :)
I changed it to 6 (on grab and grabwalk) on your game and it works.

Case solved :)
 
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