8WayPixels
Member
Hey everyone!
I'm diving into the world of MUGEN and slowly learning. To practice, I'm kicking off a personal project to showcase my character animation skills as I learn. So, I present to you, "Greg The Security Guy"!
As this post is in the General Help section, under Graphics, I'll be answering any questions related to sprite creation that you might want to ask.
From modeling and animation to rendering, I stuck to Kung Fu Man's default and basic animation requirements and spent a solid 5 days on the task. Who knew creating a fighting character required so many animations? Haha, but here I am, and here he is.
Project's tentative name: "What a day!"
Tentative pitch: Smash your coworkers and fight for the boss chair!
Stages I have in mind so far:
Style: Stylized Claymation 3D approach.

PD: Please don't mind about the gif animation speed, I didn't bothered tweaking frame duration per animation, its just raw 100ms each frame.
Cheers!
I'm diving into the world of MUGEN and slowly learning. To practice, I'm kicking off a personal project to showcase my character animation skills as I learn. So, I present to you, "Greg The Security Guy"!
As this post is in the General Help section, under Graphics, I'll be answering any questions related to sprite creation that you might want to ask.
From modeling and animation to rendering, I stuck to Kung Fu Man's default and basic animation requirements and spent a solid 5 days on the task. Who knew creating a fighting character required so many animations? Haha, but here I am, and here he is.
Project's tentative name: "What a day!"
Tentative pitch: Smash your coworkers and fight for the boss chair!
Stages I have in mind so far:
- Destructed office
- Parking garage
- Boss's Office
Style: Stylized Claymation 3D approach.

PD: Please don't mind about the gif animation speed, I didn't bothered tweaking frame duration per animation, its just raw 100ms each frame.
Cheers!