Canceled Grendizer

Project is halted prior to completion and will not receive further updates.
Status
Not open for further replies.

Gino

New member
Everyone will be good, it will show you my Goldrake project, there is the possibility of transformation in various ways, each transformation will have about 4 different phases. My special thanks go to a kimono that helps me a lot in this project. :D





 
Good attempt to create shmup with OpenBoR  8)

My suggestion is to balance the enemies to give better chance for player to survive and give variations. In shmups, there are some dumb enemies who simply fly inscreen, fly around then leave without shooting. You should make something like that
Also even shooting enemies don't shoot oftenly and their shots are really slow allowing player to survive. They however have more HP than dumb enemies to allow them to shoot

Good luck with the project  :)
 
The enemies are momentary for the time being by building all levels based on the player, so I will move on to the enemies and not the bosses
 
Gino

your Grendizer module needs sprite scaling or scaled frames for the enemies. (the first person or forward moving levels)

you could make them scale  with lots of sprites &/or drawmwethod lines & the following.

maxwalks {max}

    ~Sets the maximum number of WALKs.
    ~{max} is number of available WALKs.
    ~Default is 1.


maxbackwalks {max}

    ~Sets the maximum number of BACKWALKs.
    ~{max} is number of available BACKWALKs.
    ~Default is 1.


maxups {max}

    ~Sets the maximum number of UPs.
    ~{max} is number of available UPs.
    ~Default is 1.


maxdowns {max}

    ~Sets the maximum number of DOWNs.
    ~{max} is number of available DOWNs.
    ~Default is 1.

plus:

walkoffmove {fx} {fz}

    ~This allows Player to modify player's walkoff movement.
    ~it works like jumpmove {fx} {fz} and params are the same meaning.

turndelay {int}

    ~ This sets how long the character performs BACKWALK before turning back.
    ~ {int} is time in centiseconds.
    ~ This is used together with TURN and BACKWALK.

UP {players, enemies}

    ~Optional.
    ~Played when the character walk up, up-left, or up-right.
    ~For this animation to work correctly, it must have the same number of frames as the WALK animation.
    ~Entity can have more UP animations, see below.


UP#

    ~Played if there's opponent within set 'range' while in UP.
    ~Works just like IDLE# above except it's for UP.
    ~Before using this, increase the maximum number of UP with 'maxups' in models.txt (see Models.txt above).


DOWN {players, enemies}

    ~Optional.
    ~Played when the character walk down, down-left, or down-right.
    ~For this animation to work correctly, it must have the same number of frames as the WALK animation.
    ~Entity can have more DOWN animations, see below.


DOWN#

    ~Played if there's opponent within set 'range' while in DOWN.
    ~Works just like IDLE# above except it's for DOWN.
    ~Before using this, increase the maximum number of DOWN with 'maxdowns' in models.txt (see Models.txt above).

but to me the best & option to avoid lots & lots of  work ( with the stuff i put above, you have to do lots & lots of sprites &/or drawmethod lines for the scaling)
for each and every enemy.

Damon Caskey has mentioned that it is possible to scale sprites on the "Z" axis, but i have yet to figure out how to do it.

it is very likely to involve script, & the setdrawmethod commands or its script equivalent.

i would like it if there was a test level or mod with such a a script to run tests & experiment with values so others can use it later in general...
 
You should post all videos in same post instead of 3 different posts

Anyways, Car and flying mode would be greater if it had varying enemies

However, that frontview mode is not good at all. I mean .... I don't understand why player sees pilot in zoomed mode while shooting small fishes? what can small fishes do to player?

Alternate modes are good as long you can design the structure and balance enemies with player
 
Bloodbane mini discs are an important part before facing boss of this cartoon, if you don't know Grendizer keep quiet avoid making bad figures, the game is mine and I do all the shots I want.
 
Gino said:
if you don't know Grendizer keep quiet avoid making bad figures, the game is mine and I do all the shots I want.
I appreciate your first language isn't English but this is disrespectful no matter what language, being disrespectful to Bloodbane equals no help from me. I suggest you apologise
 
I have not disrespected anyone, it is he who has criticized my front view and the enemies without knowing the story, if I have to speak ill of a job I assure you before I know. if you come from fadtidio that someone has a different thought than yours, tell them I don't publish anything anymore
 
Daiiiii, Nessuno sta criticando il tuo lavoro, stiamo solo dando dei suggerimenti, se sei così permaloso e non capisci che ti stiamo aiutando a migliorare la tua esperienza di gioco allora sei nel sito sbagliato. Dire a qualcuno di stare zitto non è rispettoso, lo diresti a qualcuno per strada? Metti via l’ego nessuno sta cercando di ferirti.

We are a community here, we are here to help and improve, if you don't like what someone has to say your response is not to tell them to keep quiet, we don't have your vision of the game you want to make so your response is disrespectful, many people have their thoughts and opinions especially about your game, so be mature about how you respond to people who are trying to help, count yourself lucky I'm even bothering to explain this to you, as nsw25 said no one will offer help with an attitude like that.
 
Ego? I always accept technical criticisms, indeed I always thank those who help me with humility, but that the minidiscs are useless fishes that are not insignificant, that what a front view is useless and that too much video audiences often has nothing to do with technical criticism. Among other things, these are only tests lacking other types of enemies and bosses as in the cartoon,
I repeat I have not offended anyone, as I have to learn so much technically he must learn history before speaking.
I understand that I am new and you colaizzate against me because you already know everyone if it is right for you so it's okay.
 
No if the other arrogantly breaks into something he does not know, it seems you have only read my message, but how does it work here one must take criticism and cannot respond? Who criticized Rocky I answered him calmly and I will follow his advice I will also do it in English for him, there are ways and ways of saying things
 
The problem is you are assuming people are arrogant, maybe that's because you are new here or maybe you have a victim complex so far you feel people are criticizing you, ganging up on you and how you are suffering people's arrogance, and how people need to learn history, all this is your ego manifesting itself and not fact, it is just assumptions based on feelings you have, not the actual reality of the situation, you however have told another member here to keep quiet, which despite what you imagine or try to justify is disrespectful, I'm done talking to you, you'll get no help from me until you apologize to Bloodbane for telling him to keep quiet.
 
You keep being your friend's lawyer, you pretend you don't understand what I explained? I have no problems, you are the ones who do not accept replies.good i remain in your circle, only you are closed, as far as I am concerned,won't you help me anymore?good you do spite like children I have never asked you for help.
 
Gino said:
Bloodbane mini discs are an important part before facing boss of this cartoon, if you don't know Grendizer keep quiet avoid making bad figures, the game is mine and I do all the shots I want.

Hold your horses right there, buddy. You are not in your house to talk with people this way.

Here is a community and feedback is always welcome. If you don't like it or don't want to receive it, don't post it here.

Since you want to play rough, I will play by your rules: you are muted for some time so you can chill out and learn to behave like a normal human being.

This is my first and last warning.
 
Status
Not open for further replies.
Back
Top Bottom