Mr.Q!
Well-known member
I have set a anim fall for my training dummy to have a jumpframe as soon as he lands after falling to replicate a groundbounce fall, like in modern fighting games.
For some reason, if the enemy is grounded or walking normally, if I hit him with this attack, he won't have his bbox active after bouncing and I can't hit him at all, but, if i put him in airbone state and start juggling him, and just then hit him with the groundbounce attack, his bbox is active and I can keep juggling him.after the bounce. Any ideas of why this might be happening?
For some reason, if the enemy is grounded or walking normally, if I hit him with this attack, he won't have his bbox active after bouncing and I can't hit him at all, but, if i put him in airbone state and start juggling him, and just then hit him with the groundbounce attack, his bbox is active and I can keep juggling him.after the bounce. Any ideas of why this might be happening?