well, obvious thing about the demo is that i just copy/pasted 2 levels and switched backgrounds a bit then changed placement of enemies, it's because i liked backgrounds , i couldnt decide which ones i should include in demo and which ones i should leave out + i wanted to play longer, it takes i think about half hour to beat the game, maybe too long for demo, also enemies should change and in every stage should be completely new ones IMO which i will do later.
I'm planning to add mp bar and limit some special moves.
Its easy to say how about rpg elements but what exactly would you want to buy with points for each character, that is harder part, not implementing rpg buying mode cause that's just simple variable , i don't think about stuff like this to be honest its trivial, im always open to suggestions tho, im not rpg fan but it could make game more interesting i guess.Maybe i will add longer air combos.
Id like to have enemies that you beat and they help you later like in my previous game.
My wish is also to create some good animated intro but i think people would skip it anyway after one viewing so... i know i would, i always skip intros no matter how good they are but that kind of stuff is powerful when you play the game for first time.
I will upload new video with a bit of she-ra gameplay.I kinda realized that i have to make her horse too for running stages

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I need to change battlecat when he-man is on it, i have to give him regular chaincombo cause he's just too cheap to use right now.
Maybe stages are a bit too long as well.