Help Minor!

Minor

Member
Hi, i make this topic for all my small questions if you don't mind.
Sometimes i make few things at the same time and i'm lost  ::)


here's my small problem, i would like to remove this lifebar for a boss:


i made a lifebarstatus/name/ iconposition in char header.
I looked at world heroes supreme justice and i didn't find the point in level.txt. Manual says we can change status but i don't know how. Thank you, i'm sure it's stupid.  ;D
 
here's my small problem, i would like to remove this lifebar for a boss:

i made a lifebarstatus/name/ iconposition in char header.

These 2 lines are kinda conflicting each other UNLESS you actually want regular enemy lifebar removed. Regular enemy lifebar is current opponent's lifebar and usually displayed right below player's lifebar

If you want to disable that lifebar, set nolife 1 in boss' header text
 
These 2 lines are kinda conflicting each other UNLESS you actually want regular enemy lifebar removed. Regular enemy lifebar is current opponent's lifebar and usually displayed right below player's lifebar

If you want to disable that lifebar, set nolife 1 in boss' header text

Thank you very much bloodbane! it was that (nolife 1)  ;)
i just wanted to remove this lifebar  for boss only.
 
Do you want to disable time completely thou? or just hide the icon?

You can hide the entire timer, but I'm not sure if it's possible to only hide the icon for one stage.

in the level file,
Code:
notime {bi}

    ~Determines whether or not the player can see the game timer.


Code:
settime {int}

    ~This stage's time limit will be {int}.
    ~If {int} is 0, the player will have unlimited time.
    ~The timer resets every time a 'wait' group of enemies is cleared. Note that it doesn't reset in between groups, only waits!
    ~Using 'settime 1' isn't funny. Okay, it's a little funny the first time.
    ~Don't forget to use 'Time' items when needed!


noreset {int}

    ~Determines when clock resets aside from clearing wait, clearing level and time out.
        0 = (default) Clock resets when another player joins mid-stage and when player respawns.
        1 = Clock only resets on time out.
        2 = Clock resets when player respawns.

If that doesn't suit what you want, you could create a panel entity for the timer icon.  Spawn this panel on every other level and just don't use the timeicon command.
 
If that doesn't suit what you want, you could create a panel entity for the timer icon.  Spawn this panel on every other level and just don't use the timeicon command.

It was that! thank you beastie, i just changed to a speed 10 and set layer.
 
Minor, all those answers can be easily found on the manual. I recomend you to read it fully.
Plus, a topic for different questions is not that useful, because people won't enter the topic to search for a specific question.
 
haha these question were so stupid i admit  :P
I always read the manual but sometimes i'm lost making different things.

By the way, i noticed your advice and you're right.  i'll change this for sure  ;)
 
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