gabo-hanzo
Well-known member
Hello everyone!!! What is the ideal aggression for enemies? Since I adjusted 'range' and 'rangez' so that enemies hit accurately and do not hit the air, it has resulted in them taking a long time to throw a punch, giving the player an absurd advantage. I have researched it, but I'm not sure if I should include aggression or adjust something else. Thank you for your attention.
Example:
name williams
health 100
speed 8
type enemy
gfxshadow 1
diesound data/sounds/die0.wav
icon data/chars/williams/icon.gif
paingrab 1
noquake 1
running 10 3 2 1 0
subtype chase
aimove chasex
jumpheight 2.7
anim attack1
range 0 25
loop 0
delay 14
offset 55 111
rangez -7 7
bbox 47 77 19 34
frame data/chars/williams/a100.gif
delay 18
attack 59 81 18 8 8 0 0 0 0 7
frame data/chars/williams/a101.gif
attack 0 0 0 0
delay 14
frame data/chars/williams/a102.gif
attack 59 88 18 11 8 0 0 0 0 7
delay 18
frame data/chars/williams/a103.gif
delay 14
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/williams/a104.gif
attack 59 81 18 8 14 1 0 0 0 7
delay 25
frame data/chars/williams/a105.gif
delay 20
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/williams/wk2.gif
Example:
name williams
health 100
speed 8
type enemy
gfxshadow 1
diesound data/sounds/die0.wav
icon data/chars/williams/icon.gif
paingrab 1
noquake 1
running 10 3 2 1 0
subtype chase
aimove chasex
jumpheight 2.7
anim attack1
range 0 25
loop 0
delay 14
offset 55 111
rangez -7 7
bbox 47 77 19 34
frame data/chars/williams/a100.gif
delay 18
attack 59 81 18 8 8 0 0 0 0 7
frame data/chars/williams/a101.gif
attack 0 0 0 0
delay 14
frame data/chars/williams/a102.gif
attack 59 88 18 11 8 0 0 0 0 7
delay 18
frame data/chars/williams/a103.gif
delay 14
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/williams/a104.gif
attack 59 81 18 8 14 1 0 0 0 7
delay 25
frame data/chars/williams/a105.gif
delay 20
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/williams/wk2.gif