P
protomanx
Guest
Hey guys, I need a little help ue of you, I am converting some games Open Bor for Bor of the PS2 version (yes I'm crazy) ;D but I have a problem with a character that crash the game, would be grateful if someone me help.
here's a photo of the moment of the error and the character scripit
Thank you all
here's a photo of the moment of the error and the character scripit
Code:
name Teschi
health 100
speed 3
type enemy
shadow 2
icon data/chars/teschi/icon.gif
diesound data/sounds/shaah.wav
anim idle
loop 0
delay 7
bbox 12 23 31 40
offset 23 43
frame data/chars/teschi/seng1.gif
offset 18 49
frame data/chars/teschi/seng2.gif
offset 17 60
frame data/chars/teschi/seng3.gif
offset 23 56
frame data/chars/teschi/seng4.gif
anim walk
loop 0
delay 14
bbox 12 23 31 40
offset 23 43
frame data/chars/teschi/seng1.gif
offset 18 49
frame data/chars/teschi/seng2.gif
offset 17 60
frame data/chars/teschi/seng3.gif
offset 23 56
frame data/chars/teschi/seng4.gif
anim attack1
range 60 80
loop 0
delay 10
blast 7 8 49 77 30 1 0
offset 23 56
move 50
frame data/chars/teschi/senga.gif
anim pain
loop 0
seta 60
delay 25
bbox 12 23 31 40
offset 23 43
frame data/chars/teschi/sengp.gif
anim fall
loop 0
jumpframe 1 8
delay 27
offset 35 101
frame data/chars/teschi/sengd3.gif
delay 4
offset 25 101
frame data/chars/teschi/sengd2.gif
offset 14 101
frame data/chars/teschi/sengd0.gif
offset 3 101
frame data/chars/teschi/sengd1.gif
# offset 23 93
# frame data/chars/teschi/death0.gif
# offset 24 96
# frame data/chars/teschi/death1.gif
# offset 23 95
# frame data/chars/teschi/death2.gif
Thank you all