Help with animation

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protomanx

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Hey guys, I need a little help ue of you, I am converting some games Open Bor for Bor of the PS2 version (yes I'm crazy)  ;D but I have a problem with a character that crash the game, would be grateful if someone me help.

here's a photo of the moment of the error and the character scripit

s3fsw5.jpg


Code:
name 	Teschi
health 	100
speed	3
type 	enemy
shadow 	2
icon	data/chars/teschi/icon.gif
diesound data/sounds/shaah.wav


anim idle
	loop 	0
	delay 	7
	bbox	12 23 31 40
	offset 	23 43
	frame 	data/chars/teschi/seng1.gif
	offset 	18 49
	frame 	data/chars/teschi/seng2.gif
	offset 	17 60
	frame 	data/chars/teschi/seng3.gif
	offset 	23 56
	frame 	data/chars/teschi/seng4.gif


anim walk
	loop 	0
	delay 	14
	bbox	12 23 31 40
	offset 	23 43
	frame 	data/chars/teschi/seng1.gif
	offset 	18 49
	frame 	data/chars/teschi/seng2.gif
	offset 	17 60
	frame 	data/chars/teschi/seng3.gif
	offset 	23 56
	frame 	data/chars/teschi/seng4.gif

anim attack1
	range 	60 80
	loop	0
	delay 	10
	blast	7 8 49 77 30 1 0
	offset 	23 56
	move	50
	frame 	data/chars/teschi/senga.gif

anim pain
	loop	0
	seta	60
	delay 	25
	bbox	12 23 31 40
	offset 	23 43
	frame 	data/chars/teschi/sengp.gif
	
anim fall
	loop 	0
	jumpframe	1 8
	delay 	27
	offset 	35 101
	frame 	data/chars/teschi/sengd3.gif
	delay	4
	offset 	25 101
	frame 	data/chars/teschi/sengd2.gif
	offset 	14 101
	frame 	data/chars/teschi/sengd0.gif
	offset 	3 101
	frame 	data/chars/teschi/sengd1.gif

#	offset 	23 93
#	frame 	data/chars/teschi/death0.gif
#	offset 	24 96
#	frame 	data/chars/teschi/death1.gif
#	offset 	23 95
#	frame 	data/chars/teschi/death2.gif

Thank you all
 
It only has attack1, default BOR needs attack 1, 2 and 3 or it will crash.  There is other animations that were always required when using old BOR. 

You probably also need

- RISE
- GET
- JUMP
- JUMPATTACK
- JUMPATTACK2
- GRAB
- GRABATTACK
- THROW
- LAND
- SPECIAL
- FREESPECIAL

You must always provide 'diesound' and 'icon'  with original BOR too.

Anyhow you're going to have to change a lot of things to make them work.


If anyone was ever willing to make a new PS2 port, I still have the source for the first openbor release, the DOS version.  It could be ported to PS2 as easily as the old BOR was.

It would still be very, very old, BUT it would add

- 256 colour palette support
- New Animations
DEATH, SPAWN, RESPAWN (I think some others too I forget)
- Early weapon support.
- I think some other things like lets you use more than one knife entity etc. (man it's been a long time)
- some minor fixes and tweaks

 
@BeasTie man won my day, my dream is to see a version of OpenBOR ps2, I managed to make the saint seiya death and rebirth work on old bor, and work... but withdrew almost all the game and had it happen with all the other games I fizece the port

You can send me the source I would be eternally grateful to you ...

Thank you so much for the explanation, now I understand more about the old bor ... ;D

 
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