Greetings -
i would like to have some samples where either and inline script or scripted command do the following:
damage a specific entity
(it seems that damageentity is used majorly to damage the "self")
my attempt, based on scripts found troughtout NSX
force a change of an specific entity´s animation
example (from idle to dizzy)
forcing a specific entity to change into another, without the use of weapon model
exclude or include and entity from a group
i would like to have some samples where either and inline script or scripted command do the following:
damage a specific entity
(it seems that damageentity is used majorly to damage the "self")
my attempt, based on scripts found troughtout NSX
Code:
anim death
delay 300
jumpframe 0 0 -3 0
offset 117 167
bbox 99 77 42 65
######## 2024 damage kill MusB ##############
@script
if (frame == 1){
damageentity(MusB, self, 1000, 1, openborconstant("ATK_NORMAL"));
}
@end_script
######## 2024 damage kill MusB end ##############
frame data/chars/aramer/09
frame data/chars/aramer/09
force a change of an specific entity´s animation
example (from idle to dizzy)
forcing a specific entity to change into another, without the use of weapon model
exclude or include and entity from a group