House map full level reference?

NED

Well-known member
Hello,
I'm looking for something like a full house BG sprite.
Something looking like this nes home alone map, but prefereably with 16bits or arcade graphics.
HomeAlone-McCallisters'Home.png

Something kind of "realistic" like final fight graphics or similar... but a house design.

Any suggestion is welcome.
thanks
 
Thanks guys!
I checked, and they are really great.
I'm not sure which one I will use.
I would like to recreate a normal house type.
Clock tower have a lot of material! wow! but seems to be more like manor/mansion
Nemo is nearly perfect, but lacks of material. I might just copy paste som BG parts.

Home alone seems too simple IMO compared to nemo cps2 graphics.
 
This thread got me thinking about multi-floored pixel map scrollers for beat em up games.
I don't think I've seen one that exists.  Can't visualise any fighters in a fighting game walking up a stairway in the same scene.
 
AzizKhattou said:
This thread got me thinking about multi-floored pixel map scrollers for beat em up games.
I don't think I've seen one that exists.  Can't visualise any fighters in a fighting game walking up a stairway in the same scene.
Yes.
For me the idea is to have some nowadays house with multiple levels in a single map.
I'm still not sure of wich one to use. Genesis Home alone looks OK but not fitting the typo of house I'm looking for.
 
AzizKhattou said:
This thread got me thinking about multi-floored pixel map scrollers for beat em up games.
I don't think I've seen one that exists.  Can't visualise any fighters in a fighting game walking up a stairway in the same scene.

Come to think of it, I don't know of one either. Stairs are usually transitioned or made into a stand alone area. Kind of makes sense why. OpenBOR can support them easily with basemaps, but the sheer PITA of planning the level design for it keeps most authors from bothering, professionals included.

DC
 
Damon Caskey said:
AzizKhattou said:
This thread got me thinking about multi-floored pixel map scrollers for beat em up games.
I don't think I've seen one that exists.  Can't visualise any fighters in a fighting game walking up a stairway in the same scene.

Come to think of it, I don't know of one either. Stairs are usually transitioned or made into a stand alone area. Kind of makes sense why. OpenBOR can support them easily with basemaps, but the sheer PITA of planning the level design for it keeps most authors from bothering, professionals included.

DC

I'm not sure I understand your speech because of language.

But the reason I need a full map is because, for this project you need to have your player and have just one enemy who can move everywhere in the house and you try to escape. (like in horror movie cliché)

The position of the enemy is not always the same, he can walk every where trying to chase the player to kill him.

If it could be possible with separate floors/rooms it would make things easier to code, to sprite, and I would not need a full house. just several rooms to link with branchs.
 
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