I am having a problem with the attack range of my enemies. Without range set the enemy will stand just out of range of my character and punch forever without hitting. Even after adding range into the attack nothing changes, no matter what I make the numbers. Here is the code
anim attack1
range 0 30
loop 0
delay 8
offset 107 223
bbox 100 162 24 64
frame data/chars/saibaman/at1.gif
bbox 105 164 26 59
attack 123 183 26 10 5
frame data/chars/saibaman/at2.gif
attack 0 0 0 0 0
delay 50
frame data/chars/saibaman/at1.gif
here is what it looks like no matter what I make the range numbers.
I am using build 3.0.0.0 I think. Any help on this?
anim attack1
range 0 30
loop 0
delay 8
offset 107 223
bbox 100 162 24 64
frame data/chars/saibaman/at1.gif
bbox 105 164 26 59
attack 123 183 26 10 5
frame data/chars/saibaman/at2.gif
attack 0 0 0 0 0
delay 50
frame data/chars/saibaman/at1.gif
here is what it looks like no matter what I make the range numbers.
I am using build 3.0.0.0 I think. Any help on this?