How to avoid an enemy to escape (legacy ?)

NED

Well-known member
Still tweaking stuffs in an old classic mod.

Enemies tend to combobreaker all the time I attack them.
Also they escape a grab after few seconds.

I have no idea what's wrong. I don't see any escapehits stuff...

This is the header of a character (exemple)
Code:
name    GUARD
health    150
speed    10
type    enemy
shadow  0
throw         5 2
gfxshadow  1
falldie 1
nodieblink      1
hostile player npc
candamage player npc obstacle
projectilehit   enemy obstacle
icon    data/chars/guard/iconnnn.gif
remap    data/chars/guard/idle1.gif data/chars/guard/map1.gif
remap    data/chars/guard/idle1.gif data/chars/guard/map2.gif
remap    data/chars/guard/idle10.gif data/chars/guard/freeze.gif
fmap 3
 
anim special in enemy.txt is for escaping players grab, I think anim special2 is for escaping players hits if I remember correctly.
Ok,
Thanks Danno, I forgot that the existence of this animation would make them use it in this grab context.

However for the player's hits (combo) the enemy still escapes it (and there is no special2 in his file)
->But I think I know what is the problem. It may be just because the pain anim is very short and enemy recovers from it very fast.
Giving the illusion of a combo breaking thing...
 
Ok,
Thanks Danno, I forgot that the existence of this animation would make them use it in this grab context.

However for the player's hits (combo) the enemy still escapes it (and there is no special2 in his file)
->But I think I know what is the problem. It may be just because the pain anim is very short and enemy recovers from it very fast.
Giving the illusion of a combo breaking thing...

It's also important to note, the newer (but these days still very old) engine versions have a higher default aggression than those original modules are tuned for.

DC
 
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