esn23
Active member
Okay so this is what i did armor has super strengh in armor mode so i made her hit enemies very hard and have them flying.. As an added bonus I wanted the falling enemies to hit other enemies in their path both in certain dropv attacks and in supers and her throw. I asked for some advice and i coded it like this..
Example I used attack9 and pain9 for the custom fall that hits enemies i put an attackbox around fall9 with some projectilehit code that tells it to only hit enemies. What happens though is just like a normal fall the enemies fall to the ground and do not hit enemies.. Here is the example
anim attack4
delay 5
offset 66 114
bbox 67 61 21 57
hitflash flash4
hitfx data/chars/Armor/hit.wav
sound data/chars/Armor/a3.wav
frame data/chars/Armor/Armor2/a4-1.png
@cmd dasher 2 0 0 1
attack9 72 62 26 56 19 1 0 0 0 0
dropv 2 4 0
delay 7
frame data/chars/Armor/Armor2/a4-2.png
frame data/chars/Armor/Armor2/a4-3.png
frame data/chars/Armor/Armor2/a4-4.png
@cmd dasher 0 0 0 0
attack9 0 0 0 0 0 0 0 0 0 0
delay 5
frame data/chars/Armor/Armor2/a4-1.png
and of the enemies
anim fall9
delay 10
landframe 2
offset 75 153
projectilehit enemy
attack 69 90 26 61 2 0
frame data/chars/MalePur1/fall1.png
delay 600
attack 69 90 26 61 2 0
attack 0 0 0 0 0 0
attack 70 83 30 64 3 1
frame data/chars/MalePur1/fall2.png
attack 0 0 0 0 0 0
delay 10
frame data/chars/MalePur1/fall3.png
Example I used attack9 and pain9 for the custom fall that hits enemies i put an attackbox around fall9 with some projectilehit code that tells it to only hit enemies. What happens though is just like a normal fall the enemies fall to the ground and do not hit enemies.. Here is the example
anim attack4
delay 5
offset 66 114
bbox 67 61 21 57
hitflash flash4
hitfx data/chars/Armor/hit.wav
sound data/chars/Armor/a3.wav
frame data/chars/Armor/Armor2/a4-1.png
@cmd dasher 2 0 0 1
attack9 72 62 26 56 19 1 0 0 0 0
dropv 2 4 0
delay 7
frame data/chars/Armor/Armor2/a4-2.png
frame data/chars/Armor/Armor2/a4-3.png
frame data/chars/Armor/Armor2/a4-4.png
@cmd dasher 0 0 0 0
attack9 0 0 0 0 0 0 0 0 0 0
delay 5
frame data/chars/Armor/Armor2/a4-1.png
and of the enemies
anim fall9
delay 10
landframe 2
offset 75 153
projectilehit enemy
attack 69 90 26 61 2 0
frame data/chars/MalePur1/fall1.png
delay 600
attack 69 90 26 61 2 0
attack 0 0 0 0 0 0
attack 70 83 30 64 3 1
frame data/chars/MalePur1/fall2.png
attack 0 0 0 0 0 0
delay 10
frame data/chars/MalePur1/fall3.png