mulambo
Member
Code:
Currently attack2 is mapped to throwing knife and it works correctly.
I've followed a tutorial here about tossing bombs, customized for my sprites and and sounds, so the code is now like this, in player's txt :
anim attack2
range 120 160
rangez -35 35
delay 15
tossframe 1 50
offset 41 119
bbox 18 24 35 96
frame data/chars/guy/jump1.gif
delay 8
frame data/chars/guy/jump2.gif
delay 16
frame data/chars/guy/jump3.gif
delay 8
frame data/chars/guy/jump4.gif
frame data/chars/guy/jump5.gif
and this is the bomb.txt
Code:
name Bomb
speed 13
jumpheight 3
type none
shadow 1
anim idle
loop 1
delay 10
offset 12 13
hitflash spark
burn 2 2 20 20 15 1
hitfx data/sounds/glass1.wav
frame data/chars/misc/bomb.gif
anim attack1
delay 4
offset 60 68
hitflash spark
hitfx data/sounds/glass1.wav
sound data/sounds/glass1.wav
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
burn 25 12 60 73 15 1
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
attack 0
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
frame data/chars/misc/bomb.gif
anim attack2
delay 4
offset 40 48
sound data/chars/ralf/xplosion.wav
frame data/chars/misc/bomb1.gif
frame data/chars/misc/bomb2.gif
frame data/chars/misc/bomb3.gif
frame data/chars/misc/bomb4.gif
frame data/chars/misc/bomb5.gif
frame data/chars/misc/bomb6.gif