How to Use OpenBORStats in basic (video tutorial)

aL BeasTie

Well-known member
originally posted by maxman

I was requested by esn23 to make the video for how to use openborstats. I did finish all but I have 2 videos I uploaded. This is for newbies if they don't know how to use the program. I'll upload the remaining ones. Please, let me know what you guys think. My videos might not be perfect.

Part 1: Focuses on how and/or where to start openborstats and how to adjust the bbox (or Body Box)
http://www.youtube.com/watch?v=dglnIg2wi8g

Part 2: Focuses on coding correction for frames and how to use the attack box
http://www.youtube.com/watch?v=ZawT82JE-EE

Part 3: Focuses on enemy A.I. range.
http://www.youtube.com/watch?v=lk7-shksLLY

Part 4: Focuses on adding new frames in an animation in code.
http://www.youtube.com/watch?v=U3c4o-L2KVE

Part 5: Focuses on adjusting the fall animation.
http://www.youtube.com/watch?v=hDkzPDnyuYA
 
Part 3: Focuses on enemy A.I. range.

http://www.youtube.com/watch?v=lk7-shksLLY

Part 4: Focuses on adding new frames in an animation in code.

http://www.youtube.com/watch?v=U3c4o-L2KVE
 
Part 5: Focuses on adjusting the fall animation.

http://www.youtube.com/watch?v=hDkzPDnyuYA
 
Thanks for all videos!
It's a great help.
Maybe for the next video can show how use the mugen character import from the beginning.
It's very useful, i have problems with that.
I make the change in config.ini, but the mugen button never show.

Thanks.

 
Hey! Thanks for comment! ;D Actually, I was making videos before, but because I get some bad grades in school, I am taking a break from/stop making videos so I need to focus on my studies. But the problem for me is that I'm addicted to visiting site forums. I get to lose focus on what I need to do, like in real life.

Hmmm... your request sounds challenging to me. It would be easy for me to convert Mugen chars to OpenBOR but it will take me long to extract frames due to the amount of sprites there is from a char, depending on how many sprites.

P.S.: I am thinking of putting a topic about tutorial requests. I am always focused on non-OpenBOR scripts for beginners first. I know some beginners like to start with scripts. If I learn all the scripts, I'll make script tutorials. Otherwise, I will let anyone do them.

P.S.2: I do understand some people have different learning abilities like those who have visual learning, listening skill, and reading learning. I just like every individual how they learn with on the videos.
 
I think you miss-understand his question.

What he is looking for is a video showing how openBorStats imports a mugen character.
 
I think I understood but I didn't use right words to explain about it. Now that you said it, man, my bad. I thought he was talking about like converting Mugen to OpenBOR like we always do. Now that I read your post a few or many times now, I realize he's talking about how openBorStats importing a Mugen character, in which I really don't know how to do it. I honestly haven't done it like that before. :P :-[ I would like to learn how to do it. I never bother touching the config.ini in openBorstats.
 
i use it but just to get the right axis, since the mugen character change his image format from pcx to gif and lose the original mugen palettes, so i load thet the animation axis valeus i need and copy paste to my project

what i do to enable it was just change the option in the .ini
 
Thanks to everyone.
Seems only a few knows how exactly works.
I hope someone can explain for all how do it.
It's a shame can't use this great feature of the program.
Next time a complete guide for all would be great.

Thans for your efforts!
 
rafhot said:
i use it but just to get the right axis, since the mugen character change his image format from pcx to gif and lose the original mugen palettes, so i load thet the animation axis valeus i need and copy paste to my project

what i do to enable it was just change the option in the .ini

Can you show exactly how you do it?

Thanks!
 
I never used really openborstats

This is my question :
after adding some sprites, how do you adjust their position?? I cannot find a way since the mouse don't move it.
I tried with alt or ctrl. but it reset all the hitbow or something like a mess.

Very noobish question, but since I never used openborstats seriously...
(Actually I tried several times before, but I had some crash+data loss  and also felt it was not user friendly.)
 
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