How would I recreate this

esn23

Active member
So basically i want to do this for the boss stage.. I want the character to fight some enemies then i want the ground to explode under them having them fall all the way down till they hit the ground.. What would be the easiest and most practical way to do this.

example
https://youtu.be/_tf66VHVbEo?t=1275

I know most people are busy with other things but some advice would be great.. Thanks in advance.
 
You need to create a platform entity if you want to do this.

http://www.chronocrash.com/forum/index.php?topic=15

If you don't understand walls or platforms, take a look at my wall picture guide in the manual.

For ground explosive, I don't know how to make it start after defeating foes and what your platform or broken platform is like if you want it to crumble down, but I know in the end you can set that platform with either all 0's or 1's if you intend to make all chars fall off the ground. I forget if GI Joe has where you are blocked by the door first and you have to defeat them until they are gone and you move on as the door opens. (I might be wrong about that in GI Joe.)

If you want to fall off, I think you will need scrollz and its scrollpos (at) in a level txt.
 
I understand platforms a bit i just didn't know you could destroy them.. and you do this by setting all 0s at the end.. I'll look at your tutorial thanks
 
maxman said:
For ground explosive, I don't know how to make it start after defeating foes

Perhaps it can be triggered by an invisible enemy.
So, when every enemies are killed, next enemy is an explosion and it hits only obstacles (platform)
Just some idea, I've not tested such a suff.
 
esn23 said:
I understand platforms a bit i just didn't know you could destroy them.. and you do this by setting all 0s at the end.. I'll look at your tutorial thanks

I had thought of either of these for making it look like it can be destroyed in any animation (e.g. anim follow) with script.

Code:
platform 0 0 0 0 0 0 0 0

Code:
platform 1 1 1 1 1 1 1 1

Right now, I think it can be this for emptying the platform if platform is set with its offset. TBH I'm not sure it could work and I've not tried this one before.

Code:
platform 1 1 0 0 0 0 0 0

nedflandeurse said:
Perhaps it can be triggered by an invisible enemy.
So, when every enemies are killed, next enemy is an explosion and it hits only obstacles (platform)
Just some idea, I've not tested such a suff.

That's a very nice idea, Ned. Very possible I believe. That gave me an idea of making an invisible enemy controlling the platform entity after other enemies get defeated. An entity forcing another entity to switch to a different animation.

O Ilusionista said:
Make a script to count the available enemies on the screen.

Very neat idea. Dunno where to put the script with either count_entities or count_enemies (in level script or entity script or updatescript?). My idea reference at first was Super Tokusatsu Onore (demo 3) for having the bridge destroyed, but it switches stage with branch. I omitted that after. I thought there was something like a door that opens for you after defeating enemies. jonsilva's AOF came to mind.
 
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