DD Tokki
Well-known member
C:
name EPortal
type none
setlayer 1
lifespan 2
load En1
load En2
load En3
anim idle
delay 5
offset 100 30
frame data/chars/effects/arcana.png
frame data/chars/effects/arcana.png
anim spawn
@script
if(frame==1){
void self = getlocalvar("self");
int r = rand()%15+15;
if(r > 20){
performattack(self, openborconstant("ANI_FOLLOW1"));
} else if(r > 10){
performattack(self, openborconstant("ANI_FOLLOW2"));
} else {
performattack(self, openborconstant("ANI_FOLLOW3"));
}
}
@end_script
delay 1
offset 100 30
frame data/chars/effects/arcana.png
frame data/chars/effects/arcana.png
anim follow1
delay 5
offset 100 30
spawnframe 1 0 0 0 0
custentity En1
frame data/chars/effects/arcana.png
delay 500
frame data/chars/effects/arcana.png
frame data/chars/effects/arcana.png
anim follow2
delay 5
offset 100 30
spawnframe 1 0 0 0 0
custentity En2
frame data/chars/effects/arcana.png
delay 500
frame data/chars/effects/arcana.png
frame data/chars/effects/arcana.png
anim follow3
delay 5
offset 100 30
spawnframe 1 0 0 0 0
custentity En3
frame data/chars/effects/arcana.png
delay 500
frame data/chars/effects/arcana.png
frame data/chars/effects/arcana.png
I saw the script for the random appearance of enemies.
I wonder if palettes can also be added randomly here.
Last edited: