######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]: 0 = 480x240 Gameplay Mode Only
# 320x240 Scenes, Titles, Select Screens, etc...
#
# 1 = 480x240 All Modes with Black Bars
#
# 2 = 480x240 Gameplay Mode Only
# 480x272 Scenes, Titles, Select Screens, etc...
#
# 3 = 480x272 All Modes Full Screen
#
#
###################################################################
video 384x224
Tried that, doing so messed up everything else.machok said:I think you need to change/edit your video modes, just open video.txt you'll find it there
something like this (this is mine, I use 384x224 for example):
Code:######################### Video Modes ############################# # # Syntax: video [value] # # [value]: 0 = 480x240 Gameplay Mode Only # 320x240 Scenes, Titles, Select Screens, etc... # # 1 = 480x240 All Modes with Black Bars # # 2 = 480x240 Gameplay Mode Only # 480x272 Scenes, Titles, Select Screens, etc... # # 3 = 480x272 All Modes Full Screen # # ################################################################### video 384x224
Make sure your new stage sprite has the same / similar resolution size with Final Fight Gold LNS or you get messed upFlunkyDave said:Tried that, doing so messed up everything else.
FlunkyDave said:Tried that, doing so messed up everything else.
Bloodbane said:FlunkyDave said:Tried that, doing so messed up everything else.
If you can't modify your mod's resolution, you can solve this problem by:
1. Widening the background image, either by extending above or extending the pavement or both. Might require editing
2. Change your HUD, instead of having lifebars etc above, put them below to cover the blank areas. Cover the blank area with black color if you need to. The idea is to make HUD similar to King of Dragon's HUD
- HUD location
p{#}life {x} {y}
p{#}icon {x} {y}
p{#}mp {x} {y}
p{#}lifex {x} {y} {font}
p{#}lifen {x} {y} {font}
p{#}score {x1} {y1} {x2} {y2} {x3} {y3} {font}
p{#}namej {x1} {y1} {x2} {y2} {x3} {y3} {font}
p{#}shoot {x} {y} {font}
mp{#}icon {x} {y}
p{#}iconw {x} {y}
e{#}life {x} {y}
e{#}icon {x} {y}
e{#}name {x} {y} {font}
p{#}smenu {x1} {y1} {x2} {y2}