I want to change the hit sound of freespecial

You may also add hitflash, for example if your character using sword you may add blood effects combined with special sound. I currently working on custom characters in re-edited Streets of Rage 2X by me and I used many different combinations. I can show you few examples.

If your character using some shock attack it may look like this:

Code:
anim special2 #OFFENSIVE SPECIAL
	fastattack 1
	jugglecost 5
	forcedirection -1
	energycost 20 2
	loop	0
	delay	4
	offset	240 204
	hitfx	data/sounds/kof/shock.wav
        hitflash shock

If you want to create sword slash attack it may look like this:

Code:
anim special #DEFENSIVE SPECIAL
	landframe 9
	fastattack 1
	jugglecost 5
	forcedirection 0
	energycost 20 2
	loop	0
	delay	10
	offset	240 204
	hitfx	data/sounds/kof/Cutter.wav
        hitflash blood
	sound	data/sounds/Shring.wav

I usually use resources from existing games, but sometimes I create them from scratch if I need to. I you want custom sound you may rip and encode it with Audacity, it is very useful and simple to use program. Most OpenBoR mods use lossless sound samples encoded in unsigned 8-bit PCM in 22,05 kHz but some newer games use little-endian 16-bit PCM in 44,1 kHz. These sound files uses WAV lossless codec.

 
If you set it to hitfx, the pitch will change, but what should I do to make it not change?
I also tried the method of flying to anime that sounds sound effect in follow, but this way I can not make a technique to hit many enemies.
 
There was an option like not changing the pitch of hitfx, so it solved it.
Another question arises, but please tell me how to change the sound effect when I swipe the System Motion attack.
I want to change the sound effect of the dash attack.
 
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