Ilu's Mugen Wips

There is nothing written in Book of Mugen Laws about it, lol

Uche, there is a funny fact about you in every forum you post: your replies are so...random.
 
Jmaxx made a great work with a smart pal for him, so now he has different colors for his chest and other areas
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Smart pal all done. Coding shock and ice animations and stuff
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Killer Croc will be released very soon :)
 
Quick preview of Killer Croc. He is pretty much done, just lacking some final polish and the LVL3 hyper. His AI is almost done and you can see he is pretty strong and pretty hard to beat, as always :)

He will be released soon, stay tuned.

http://www.youtube.com/watch?v=rjHLAl9zRTg
 
More news:

DR. FATE


Replaced the hyper bg and effects to match my other characters
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Working on time stop hyper
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NIGHTWING


Working on his Justice Upper
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WOODPECKER


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So, after a vacation and the releas of Avengers UBF, I am back to my mugen stuff.
Here are some progress with Woddpecker. He is almost done :)

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Ok, progress reporting.
My focus for now is my commissions. Some were already done but they are a particular request, so no public release, sorry.
(when I do comissions, is up to the client to release publically or not and I respect their wish).

PICA-PAU
Almost done with Pica-Pau.

Added some moves, like calling his dog
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NIGHTWING
Working on his aerial combos (the guy is a combo machine)
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And some others which are surprise. One of them will be a blast when I release him (the client let me release it) so stay tuned :)
 
Good stuff as always O Ilusionista, looking forward to more of your work!

DC
 
Thanks guys.
No, Nightwing were sprites by Jmax and woodpecker comes from a genesis game, but in this one I've sprited many frames myself.
 
I've found a very old unreleased stage of mine on my old external drive and I think it could be turn into a cool stage. The back door will open as the time passes by, glowing eyes are animated and some guests will pop-up (look near the edges of the image).
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Stage progress:
- The stage has a short intro, where you will see a closed door which will open after 1 second (animated by code)
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- The back door opens only after 80 seconds (animated by code too)
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- Added some cobwebs here and there.
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- Using MK9 Temple music

Any thoughts? (I don't have plans for transparent pillars, since I don't like the effect)
 
Mechanically the pillars might be a problem without transparency, but from an artistic standpoint it's pretty sweet. Good work as always.

DC
 
O Ilusionista said:
Thanks. I am aware some people doesn't likes when stages have places to hide, but I think it adds some unique feel to it.

yes, basically it depends if you take it artistically or for visibility. (or any other choice)
IMO, Mugen is the possibility to express artistic elements not acceptable in commercial game (particularly e-sports competition ones)
 
I am away from the scene a bit because I am working A LOT in some real life stuff and some commission stuff, so I am a tad overloaded for now. So, to try to keep me motivated, sometimes I do personal quick things, so I can take a breath and return to my stuff.

This is one of the cases: Intro of one of my wips - Moloch's Lair 3d rendered stage.
I am still deciding if I will use this intro or not, because it makes the file way bigger. (The roof will be rendered separately)
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About the characters, they would fade in, not pop-up out of nowhere.

Another comissioned work I did - Level 3 Hyper move coded for Beto's Daken wip:
 
Quick video showing my work on Cutman's powersets, for IMT's Robot Master Mayhem project. In that project, all robot master has 6 power sets.
 
Ssssssssnake Man ready! I've finisssshed all his powersssssetssss for IMT's Robot Massssster Mayhem project. A great work by Laspacho and DCL.
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I will upload a video of him soon.
 
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