DD Tokki
Well-known member
name R-coin
type item
subtype touch
score 100
nolife 1
facing 1
gfxshadow 1 1
anim idle
loop 0
delay 3
offset 11 31
itembox 3 16 16 16
frame data/sprites/cr/misc/co/coin-01.gif
frame data/sprites/cr/misc/co/coin-02.gif
frame data/sprites/cr/misc/co/coin-03.gif
sound data/sounds/coin.wav
frame data/sprites/cr/misc/co/coin-04.gif
frame data/sprites/cr/misc/co/coin-05.gif
frame data/sprites/cr/misc/co/coin-06.gif
frame data/sprites/cr/misc/co/coin-07.gif
frame data/sprites/cr/misc/co/coin-08.gif
frame data/sprites/cr/misc/co/coin-09.gif
frame data/sprites/cr/misc/co/coin-10.gif
frame data/sprites/cr/misc/co/coin-11.gif
frame data/sprites/cr/misc/co/coin-12.gif
frame data/sprites/cr/misc/co/coin-13.gif
frame data/sprites/cr/misc/co/coin-14.gif
frame data/sprites/cr/misc/co/coin-15.gif
frame data/sprites/cr/misc/co/coin-16.gif
frame data/sprites/cr/misc/co/coin-17.gif
frame data/sprites/cr/misc/co/coin-18.gif
@cmd updateframe getlocalvar("self") 0
frame data/sprites/cr/misc/co/coin-18.gif
This is an item I am working on.
As you can see, there is an update frame at the end, so we loop.
A sound file is inserted in the middle, but if you have an item, the item disappears and the sound should also end, but the sound continues for a while.
I wondered if there was a problem with my game, so I inserted a sound into an item with Beats of Rage, and it's the same symptom. Any solution?
type item
subtype touch
score 100
nolife 1
facing 1
gfxshadow 1 1
anim idle
loop 0
delay 3
offset 11 31
itembox 3 16 16 16
frame data/sprites/cr/misc/co/coin-01.gif
frame data/sprites/cr/misc/co/coin-02.gif
frame data/sprites/cr/misc/co/coin-03.gif
sound data/sounds/coin.wav
frame data/sprites/cr/misc/co/coin-04.gif
frame data/sprites/cr/misc/co/coin-05.gif
frame data/sprites/cr/misc/co/coin-06.gif
frame data/sprites/cr/misc/co/coin-07.gif
frame data/sprites/cr/misc/co/coin-08.gif
frame data/sprites/cr/misc/co/coin-09.gif
frame data/sprites/cr/misc/co/coin-10.gif
frame data/sprites/cr/misc/co/coin-11.gif
frame data/sprites/cr/misc/co/coin-12.gif
frame data/sprites/cr/misc/co/coin-13.gif
frame data/sprites/cr/misc/co/coin-14.gif
frame data/sprites/cr/misc/co/coin-15.gif
frame data/sprites/cr/misc/co/coin-16.gif
frame data/sprites/cr/misc/co/coin-17.gif
frame data/sprites/cr/misc/co/coin-18.gif
@cmd updateframe getlocalvar("self") 0
frame data/sprites/cr/misc/co/coin-18.gif
This is an item I am working on.
As you can see, there is an update frame at the end, so we loop.
A sound file is inserted in the middle, but if you have an item, the item disappears and the sound should also end, but the sound continues for a while.
I wondered if there was a problem with my game, so I inserted a sound into an item with Beats of Rage, and it's the same symptom. Any solution?