name RandEnemy
type none
lifespan 2
animationscript data/scripts/scripts.c
load Andore
load Brett
load Case
load Daniel
load Dingo
load Dragon
load Fish
load Henry
load J
load Suke
load Wrestler
anim idle
@script
if(frame == 1){
void self = getlocalvar("self");
int r = rand()%5+5; //genera numero da 0 a 10
//if(r > 0){
if(r == 0){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
} else if(r == 1){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
} else if(r == 2){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
} else if(r == 3){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));
} else if(r == 4){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));
} else if(r == 5){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW6"));
} else if(r == 6){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
} else if(r == 7){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW8"));
} else if(r == 8){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
} else if(r == 9){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW10"));
} else if(r == 10){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW11"));
}
//}
}
@end_script
delay 1
offset 8 14
frame data/chars/misc/empty.gif
frame data/chars/misc/empty.gif
delay 200
frame data/chars/misc/empty.gif
anim follow1
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Andore" 0 0 0
frame data/chars/misc/empty.gif
anim follow2
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Brett" 0 0 0
frame data/chars/misc/empty.gif
anim follow3
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Case" 0 0 0
frame data/chars/misc/empty.gif
anim follow4
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Daniel" 0 0 0
frame data/chars/misc/empty.gif
anim follow5
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Dingo" 0 0 0
frame data/chars/misc/empty.gif
anim follow6
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Dragon" 0 0 0
frame data/chars/misc/empty.gif
anim follow7
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Fish" 0 0 0
frame data/chars/misc/empty.gif
anim follow8
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Henry" 0 0 0
frame data/chars/misc/empty.gif
anim follow9
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "J" 0 0 0
frame data/chars/misc/empty.gif
anim follow10
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Suke" 0 0 0
frame data/chars/misc/empty.gif
anim follow11
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Wrestler" 0 0 0
frame data/chars/misc/empty.gif