I tested it in my Super Mario template and was able to replicate this effect by just erasing the "height" value in the character header.Hello everyone,
My question may seem simple:
how can you place yourself under a platform, jump and land on it?
Nohithead 1 doesn't seem to be enough, I guess we need to get a script?
Thank you for your help![]()
I tested it in my Super Mario template and was able to replicate this effect by just erasing the "height" value in the character header.Hello everyone,
My question may seem simple:
how can you place yourself under a platform, jump and land on it?
Nohithead 1 doesn't seem to be enough, I guess we need to get a script?
Thank you for your help![]()
Yes, you can either make a freespecial or a SLIDE anim and turn off the subject_to_platform for the first frame and turn it on again on the next one like this:Is it possible to create a simple function that then allows you to go back down from the platform by pressing Down and the jump key?
anim freespecial16 #platform
loop 0
delay 5
landframe 3
@script
void self = getlocalvar("self");
if(frame ==0)changeentityproperty(self,"subject_to_platform",0);
if(frame >=1)changeentityproperty(self,"subject_to_platform",1);
@end_script
frame ...
frame...
Thanks O'Ilusionista, it's very clever to use the Slide function to do this.Yes, you can either make a freespecial or a SLIDE anim and turn off the subject_to_platform for the first frame and turn it on again on the next one like this:
or even better - you can use a freespecial for that (like I do) so I can use it as a cancel from DUCK, so this will only work on 2D stages, not on 3D ones - as SLIDE works all the timeThanks O'Ilusionista, it's very clever to use the Slide function to do this.
I'll do some tests when I get home![]()
turn off the subject_to_platform for the first frame and turn it on again on the next one like this: