I know now, it's most likely a PSP memory issue. This problem is very common, but I have been optimizing the game memory with Energizer.@pudu I'm playing it on the psp N-1000, not emulator on PC. Do you think it is hardware limitation ?
I have tried on 6412 and got same problem, then tried on 4432 and the error did not stop. Or maybe try to use another build of the 4432 engine.
Hello, this is an openbor fan game, all feedback is very welcome, thank you. About the English plot I will do it."Mom, pudu resurrected grandad again"
Heavens ; weapons, yakusa, tons of variety with the enemies, pattern-heavy bosses..that module rocks! It's so cool to have in hand one of the earliest, if not THE first beat-em up ever(did someone make Kung-Fu Master in OpenBOR too, btw?) in hands. I owe you one, for this. ^^
On a more serious note, something remains to be explained: is that a fangame, or a fan port of an official game in OpenBOR? Would feedback be welcome about balancing, or is this considered to be part of the original?
However, I would really like to have an option for displaying the cutscenes in english. If I happen to stumble on a bilingual beat-em up fan, may I talk him into it? :3
Sorry I forgot, I left the original source, sorry.2 pages of the post, not a single sentence reference to the original author: ktsuminoe (twtter: kt住江)
Thought I would share a word or so, not on his behalf, but as one of few fans who love his work.
5 years ago, I once shared this mod here as I randomly found it on the twitter and I thought it was a great kunio mod.
Link: Original Post
Soon, it got spread to Baidu and they developed a lot of so called HACKED version on top of that with improved mechanics or move sets.
While all of these works were great, though I hold doubt on any of these work were actually authorized,
at least a shoutout to the author would be great.
The original author was a Japanese, he never gained too much attention from this community,
because obviously, he don't speak English.
Imagine working on Openbor projects without a community like Chronocrash but still made a great game out of it,
that was him.
5 years after, this great game got only 200 downloads and he still called it a "big hit", which breaks my heart a little.
He definitely deserve a lot of attention than that.
If you like this game, the original author actually made quite a few more games: Blog
Of course, his works are all in Japanese, but the gameplay are very good and I actually enjoy them.
Noooo ?! Didn't see that coming, I'm really sorry !2 pages of the post, not a single sentence reference to the original author: ktsuminoe (twtter: kt住江)
Thought I would share a word or so, not on his behalf, but as one of few fans who love his work.
5 years ago, I once shared this mod here as I randomly found it on the twitter and I thought it was a great kunio mod.
Link: Original Post
Soon, it got spread to Baidu and they developed a lot of so called HACKED version on top of that with improved mechanics or move sets.
While all of these works were great, though I hold doubt on any of these work were actually authorized,
at least a shoutout to the author would be great.
The original author was a Japanese, he never gained too much attention from this community,
because obviously, he don't speak English.
Imagine working on Openbor projects without a community like Chronocrash but still made a great game out of it,
that was him.
5 years after, this great game got only 200 downloads and he still called it a "big hit", which breaks my heart a little.
He definitely deserve a lot of attention than that.
If you like this game, the original author actually made quite a few more games: Blog
Of course, his works are all in Japanese, but the gameplay are very good and I actually enjoy them.
From your point of view, you're right, sir. I apologize to @Sylvain Regnier for saying too undue on impulse yesterday.@hsh The game was not redeveloped with consent, That's the only issue. I suggest with this matter going further you keep your misguided opinion and feelings out of it.