name slug
health 1
nolife 1
type none
shadow 1
falldie 1
nodieblink 2
offscreenkill 70000
lifespan 15
#setlayer 0
facing 1
#subject_to_hole 0
#subject_to_wall 1
#subject_to_gravity 0
antigravity 100
candamage player enemy npc
palette data/levels/st3c/slug2.png
animationscript data/scripts/ani0020.h
load slug2
anim spawn
loop 0
offset 0 0
delay 50
frame data/chars/misc/empty.gif
anim idle
loop 1
offset 0 0
delay 7
@cmd dasher -1 0 0
frame data/levels/st3c/slug1.png
nokill 1
attack 50 0 1064 744 20 1 0 1 0 50
dropv 2.3 -10.5
frame data/levels/st3c/slug2.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/levels/st3c/slug3.png
frame data/levels/st3c/slug1.png
attack 50 0 1064 744 20 1 0 1 0 50
dropv 2.3 -10.5
frame data/levels/st3c/slug2.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/levels/st3c/slug3.png
anim death
loop 0
offset 0 0
delay 7
spawnframe 0 0 0 0
custentity slug2
frame data/levels/st3c/slug3.png
frame data/levels/st3c/slug3.png
frame data/levels/st3c/slug3.png
...
else if(self->lifespancountdown < 0) //Lifespan expired.
{
if(!self->takedamage)
{
kill_entity(self);
}
else
{
attack = emptyattack;
attack.dropv = default_model_dropv;
attack.attack_force = self->energy_state.health_current;
attack.attack_type = ATK_LIFESPAN;
self->takedamage(self, &attack, 0);
}
return 1;
}
...