maxman
Well-known member
I'm trying to loop music with playmusic in an entity similar to looping music in stages.
I'm trying to loop the song without going back to the intro. I know how to loop music in stages but how can I loop a song in that part for entities? Do I need to put very higher value in delay (with some more frames added in an animation) to make the music play longer without killing itself? Do I need to go with offset like this? I see offset is for starting music offset in stage. Dunno for entities. I thought it could loop without going back to the intro.
EDIT: Solved. I added offset for looping without going back to the intro.
Code:
music data/music/stg1-1.bor 122603.79
Code:
music data/music/cody1.ogg 3074828.4
at 210
I'm trying to loop the song without going back to the intro. I know how to loop music in stages but how can I loop a song in that part for entities? Do I need to put very higher value in delay (with some more frames added in an animation) to make the music play longer without killing itself? Do I need to go with offset like this? I see offset is for starting music offset in stage. Dunno for entities. I thought it could loop without going back to the intro.
playmusic(path, loop, offset)
Code:
name Randommusic
type none
anim follow1
@script
if(frame==1){
playmusic("data/music/bison.ogg", 1, 3991491);
}
if(frame==2){
void self = getlocalvar("self");
int r = rand()%30;
if( r > 10 ){
setidle(self, openborconstant("ANI_IDLE"));
} else if( r < -10 ){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
} else if( r > -10){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
}
}
@end_script
loop 1
delay 1
offset 1 1
frame data/chars/misc/empty.gif
delay 1000
frame data/chars/misc/empty.gif
delay 1
frame data/chars/misc/empty.gif
anim follow2
@script
if(frame==1){
playmusic("data/music/ryu.ogg", 1, 1992614.4);
}
if(frame==2){
void self = getlocalvar("self");
int r = rand()%30;
if( r > 10 ){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
} else if( r < -10 ){
setidle(self, openborconstant("ANI_IDLE"));
} else if( r > 10 ){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
}
}
@end_script
loop 1
delay 1
offset 1 1
frame data/chars/misc/empty.gif
delay 1000
frame data/chars/misc/empty.gif
delay 1
frame data/chars/misc/empty.gif
anim follow3
@script
if(frame==1){
playmusic("data/music/cody1.ogg", 1, 3074828.4);
}
if(frame==2){
void self = getlocalvar("self");
int r = rand()%30;
if( r > 10 ){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
} else if( r < -10 ){
setidle(self, openborconstant("ANI_IDLE"));
} else if( r > -10 ) {
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
}
}
@end_script
loop 1
delay 1
offset 1 1
frame data/chars/misc/empty.gif
delay 17000
frame data/chars/misc/empty.gif
delay 1
frame data/chars/misc/empty.gif
anim idle
@script
if(frame==1){
playmusic("data/music/ken.ogg", 1, 4124628.9);
//setmusicvolume(20,500);
//setmusictempo(150);
}
if(frame==2){
void self = getlocalvar("self");
int r = rand()%30;
if( r > 10 ){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
} else if( r < -10 ){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
} else if( r > -10 ){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
}
}
@end_script
loop 1
delay 1
offset 1 1
frame data/chars/misc/empty.gif
delay 16000 #delay 6000 is 1 minute; 100 centiseconds is 1 second;
frame data/chars/misc/empty.gif
delay 1
frame data/chars/misc/empty.gif
#|edited by openBor Stats v 0.67
EDIT: Solved. I added offset for looping without going back to the intro.
Code:
anim idle
offset 99 183
delay 1
frame data/chars/misc/empty.gif
@cmd playmusic "data/music/cody1.ogg" 1 3074828.4
frame data/chars/misc/empty.gif