Aerisetta
Active member
Im trying to make an animation where the enemy becomes dizzy at 1HP (this works, follow1)
While they are in dizzy (follow1) I want them to be invincible to attack1 normal1 type of attacks
I thought the below script would work, but it crashes, can anyone see why?
While they are in dizzy (follow1) I want them to be invincible to attack1 normal1 type of attacks
I thought the below script would work, but it crashes, can anyone see why?
anim follow1
@script
void self = getlocalvar("self");
getentityproperty(self, "defense");
if(frame==0){
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL1"), 1, 999);
}
if(frame==14){
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL1"), 0, 999);
}
@end_script
delay 10
offset 800 750
bbox 700 500 241 163
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png
@cmd hpgain 2
frame data/chars/badguy/raise101.png