Maliks Story System

Maliks Story System 3.0

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msmalik681

OpenBOR Developer
Staff member
Hi everyone here is a story system I have made with a nice change it is super easy to use I have tried my best to make this simple and easy so even inexperienced users can make a simple story in there games with minimal hassle.
 
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I just had a look at it.
It is truely impressive. It can be very useful to put more personality in any game.
Seems pretty easy to use.

Thanks for making the explanation clear for any programer, even the noobish ones!  :)
 
Thanks guys and I already thought of something to update I need the option to change the text box to a image.  If there is anything else you need please let me know.
 
nsw25  The one button skips mutiple lines has been addressed as soon as you press any key your keypress is dissabled to avoid it being registered more then once.
 
Oh i see what you mean ok i will have a breif delay so the player has a second to register they are entering a cutscene.
 
Hi msmalik, your story system is nice. Do you think you can add  choices (yes/no) and multiple branchs (ex: left route, middle route, right route)?
Thanks for this great job :)
 
Nice! Now we can develop our mods with story...the less important part of a beat'em up!

Sorry for that...No, really, very good job!
 
Here is a update with version 2.0 adding in the suggested pause before someone can skip the story and also a option for mutiple choice also added a video to explain how it works.

Download: Maliks Story System v2.0

 
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msmalik681 : Thank you MsMalik for this update! :)

I don't know if you still want to work on this great story system but I wish to implement some dialogs centered to the entity like this:
YmyiKAU.png

Do you think it's possible with your story system?
 
Thanks bWWd

nsw25 great suggestion that will be added to the next update as well as the option to use a graphic as the border.

kimono yes and no. Yes this can be done with my story system but it needs to be customised specifically for your mod. And no i can not change my story system to suite your mod but i can point you in the right direction.

Wait for my next update then you can use a custom border.  You need to find a way to capture the entity into a global variable then load the text entity but instead of using the hres and vres make the text relative to the entity location. You can only have one entity at a time.
 
That's ok to spawn text for only one entity at a time as we can make a pause between this two dialogs.
Thank you for this cool story system ;)
 
The alias was something i also thought would be better for managing a large story system and it would not break if extra lines are added.

But changing textbox colour and anything else would have to me customised for the mod.
 
Are you able to implement a "skip all" function and "rewind" function so you can skip entire chunks of story to speed up getting to gameplay, I was thinking about rewind/back incase you miss text or accidentally skip a small portion.
 
danno it already skips all if you press esc or jump.  I do not think a option to skip back on the text is very practical so I will not be adding that (but it could be done).
 
Version 3.0 is ready it has scene naming rather then loading by line and the option to add a grapical border around the text. As before here is a video explaining the changes. Download in the first post.

 
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