Maliks Story System

Maliks Story System 3.0

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A common explanation often found in popular media is that because we normally hear our own voice while talking, we receive both sound transferred to our ears externally by air conduction and sound transferred internally through our bones. This bone conduction of sound delivers rich low frequencies that are not included in air-conducted vocal sound. So when you hear your recorded voice without these frequencies, it sounds higher – and different. Basically, the reasoning is that because our recorded voice does not sound how we expect it to, we don’t like it.
https://www.theguardian.com/science/2018/jul/12/the-real-reason-the-sound-of-your-own-voice-makes-you-cringe
 
Hi msmalik681!

I doubt you'll want to make a v.4 for what I'd like but have you ever thought about a possibility to make the player choose the language like in Rocket Viper 2? Anyway do you think it's easy to implement in your system? I'm still not in a hurry about putting it in my mod but I'm very interested in customising it in the future. English language is fine but not everybody understand it and even less people are fluent...
 
You can use the current story system with mutiple languages just spawn a language select option at the start of your mod then store their selection in a global variable and have a if condition select what language you show the story in on each call.

The issue would be the rest of the engine will still be displayed in english.
 
Thank you, I'll try this!

msmalik681 said:
The issue would be the rest of the engine will still be displayed in english.
You're right but I think it doesn't matter, what is important is the core of the game, its story.
 
Would this system be able to make a tutorial where there is dialogue boxes that appear telling you to put in button inputs in order to progress to the next dialogue box with more inputs in it.. Like a tutorial basically..?
 
esn23 said:
Would this system be able to make a tutorial where there is dialogue boxes that appear telling you to put in button inputs in order to progress to the next dialogue box with more inputs in it.. Like a tutorial basically..?

Thats not really what this is made for !
 
Hi msmalik681i I'd like to try this,,,,,can it be used as a cutscene that begins when you start the game....so you have a story before the game begins and can you put them between each level? Also is it possible to make the text appear in comic book bubbles for instance
th
 

Also can music be played during the scenes?
 
They way it is now no but that all can be achived by modifying the script but i have a long list of things to do before i can get back to this.
 
msmalik681 said:
They way it is now no but that all can be achived by modifying the script but i have a long list of things to do before i can get back to this.


So as it is now  do you just spawn or trigger  it somewhere in a level?
 
In your level you would spawn it like a entity but based on the alias you spawn it with it will load a set scene i have video tutorials on the first post watch all 3 as things changed a bit
 
msmalik681 said:
In your level you would spawn it like a entity but based on the alias you spawn it with it will load a set scene i have video tutorials on the first post watch all 3 as things changed a bit

Okay thank you I'm gonna download and check it out....I really like the way you explain things it doesn't look too difficult. I really want a scene in a game I'm working on now it's just short dialogue between two characters it sets up the story for what occurs after.
..

 
I just found that you have an updated/new story system. I was using the one by CRxTRDude

I have a question. In the one by CRxTRDude, I was able to change the background by typing _back {filename} and it would change the background

Am I able to do this in your story system?
 
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