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In Progress Masters of the Universe: Eternian Fighters (MUGEN) 0.1.0 (Apr 9, 2025)

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The project is currently under development.
Great job on these hand-drawn sprites, your distinctive style is definitely recognizable.
If I had one major point to nitpick, it would be the character animations, which are a bit stiff, especially around the torso.
Perhaps you could use Rotsprite, separate the body into segments that you can rotate, and give them a bit more mobility
(using the method of a Smack Studio with body parts) :
Great job on your work on this series, the result is really nice.
I second that. Smack Studio is a powerful tool that can even rotate 2D sprites in 3D world, take a look:
 
Great job on these hand-drawn sprites, your distinctive style is definitely recognizable.
If I had one major point to nitpick, it would be the character animations, which are a bit stiff, especially around the torso.
Perhaps you could use Rotsprite, separate the body into segments that you can rotate, and give them a bit more mobility
(using the method of a Smack Studio with body parts) :
Great job on your work on this series, the result is really nice.
Thanks a lot, man! That software looks GREAT! The sprites are actually NOT hand-drawn. I use Photoshop and a Pen Tablet by WACOM which makes it feel closer to drawing on paper.
 
I second that. Smack Studio is a powerful tool that can even rotate 2D sprites in 3D world, take a look:
Smack Studio looks like a VERY useful tool, however maybe I'm too old school or perhaps even narrow-minded sometimes but if I used that software I would feel like I'm cheating or something and I will NO longer be able to say that I drew evry single sprite in the game. I might check it out. Maybe I'm being lazy but quite frankly I don't feel like going over the animations of ALL 18 characters that I have so far, but who knows? The thing is that when it comes to the animations I get kind of a mixed reception. Some people do praise the animations other people do mention that they are stiff. So, quite frankly I'm a little confused.
 
Smack Studio looks like a VERY useful tool, however maybe I'm too old school or perhaps even narrow-minded sometimes but if I used that software I would feel like I'm cheating or something and I will NO longer be able to say that I drew evry single sprite in the game. I might check it out. Maybe I'm being lazy but quite frankly I don't feel like going over the animations of ALL 18 characters that I have so far, but who knows? The thing is that when it comes to the animations I get kind of a mixed reception. Some people do praise the animations other people do mention that they are stiff. So, quite frankly I'm a little confused.
If you'll allow me to be frank, I find the animations very stiff. I like the sprites, but I don't like how they're animated – usually, only one body part is animated, in a "puppet" style. It's something I've noticed in all the animations in all your projects.

When you're animating, you can't just move one limb; you need to give the body some movement by moving the rest of the parts.

Look at this example, from an animation I made: even though I only move the arms up and down, I move the legs too, to gain more fluidity.
dckheah-3de2e193-63fe-4c87-b4e1-c636fe3c97ee.gif

In this case, I altered his legs to give them even more fluidity.
dcdtokl-457a90fa-2ce1-49d1-a8a0-521ba40e5103.gif


That tool can help you do the basics of animation, and you can fix and draw over it. It's not a way to cheat; it's a tool.
I used this tool + manual drawing combo here, for example.
d9mv2en-a8df680f-7f76-4755-8e55-6383bee03f9b.gif
 
On this video I'm showing 3 new stages, all based on the Mike Young 2002 reboot:

1.-Tavern: This stage is based on an episode called "Web of Evil" where Fisto is introduced in the show and it shows that he spends some of his time in a tavern.

2.-Anwat Gar Ruins: This stage is based on the episode "The Mystery on Anwat Gar" where Sy-Klone is introduced to the show.

3.-Lagoon: This stage is based on the episode "Siren's Song" where it shows that Ram Man enjoys fishing.

With these 3 stages the third cycle is now complete. Hopefully I'll be able to start the fourth cycle pretty soon.

 
If you'll allow me to be frank, I find the animations very stiff. I like the sprites, but I don't like how they're animated – usually, only one body part is animated, in a "puppet" style. It's something I've noticed in all the animations in all your projects.

When you're animating, you can't just move one limb; you need to give the body some movement by moving the rest of the parts.

Look at this example, from an animation I made: even though I only move the arms up and down, I move the legs too, to gain more fluidity.
dckheah-3de2e193-63fe-4c87-b4e1-c636fe3c97ee.gif

In this case, I altered his legs to give them even more fluidity.
dcdtokl-457a90fa-2ce1-49d1-a8a0-521ba40e5103.gif


That tool can help you do the basics of animation, and you can fix and draw over it. It's not a way to cheat; it's a tool.
I used this tool + manual drawing combo here, for example.
d9mv2en-a8df680f-7f76-4755-8e55-6383bee03f9b.gif
Nice sprites!

I do animate more than one body part at the time. I guess it's just not that noticeable since for example if a character is throwing a punch the arm that he/she is using to punch will move more than any other part of the body but the rest of the body DOES move, a little bit. Roughly one pixel per frame. But there's always room for improvement. Thanks for your feedback.
 
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