dantedevil
Well-known member
I have a big problem with this:
As everyone knows, my game now has a large number of enemy deaths. This requires many animations, since they are 13 heroes and 5 deaths for each one. 4 Fatalities and one No Mercy. To this we add the Stage Fatalities, the Weapon Fatalities, Obtacle Fatalities, Traps deaths and some different fall animation.
So finally the limit of 99 it's too short.
I'm working a lot these days to try to adjust the limit of animations, because my falls animation reach 111 with the addition of Robocop.
I hope in future engine upgrades, you can extend the maxattacktypes limit to much more. The double will be great!
Code:
maxattacktypes {max}
~Sets the maximum number of attack types.
~PAIN,FALL, RISE, BLOCKPAIN and DEATH animations limit is also set together with this.
~{max} is number of available types.
~Default is 10 & maximum value is 99.
As everyone knows, my game now has a large number of enemy deaths. This requires many animations, since they are 13 heroes and 5 deaths for each one. 4 Fatalities and one No Mercy. To this we add the Stage Fatalities, the Weapon Fatalities, Obtacle Fatalities, Traps deaths and some different fall animation.
So finally the limit of 99 it's too short.
I'm working a lot these days to try to adjust the limit of animations, because my falls animation reach 111 with the addition of Robocop.
I hope in future engine upgrades, you can extend the maxattacktypes limit to much more. The double will be great!