Power Rangers: Beats of Power

Complete Mighty Morphin Power Rangers 2.0.1

No permission to download
Project is completed.
Yeah the continues would be my only issue, I got to area 4 but I only have 1 life and cant beat the level  :-[
 
NE_Patriots313 said:
Yeah the continues would be my only issue, I got to area 4 but I only have 1 life and cant beat the level  :-[

Trust me, there's more than enough lives. I just beat Stage 4 with 6 lives (darn Mirror Maniac killed me once).
The game is challenging but not cheap. Also you get awarded a new life every stage or so. In terms of difficulty, I would say this game is on par with Power Rangers the Movie for SNES.
Learn the enemies' patterns and you'll see there's a method to this madness. :P

nsw25 said:
Is it just me or is there little to none credits to continue ? (unless its a bug ?)

There are no credits, and it's not a bug. Enabling continues would affect the gameplay on Stage 6. In any case, the levels are so short and you get to select a character for each one, so I don't see the need for continues.

nsw25 said:
Would be good if you can throw putties into other enemies (do they have attack boxes in fall anims ? i tried a couple of times but no luck) also would be cool to hit them whilst they are falling as i love to try and get in extra hits

You can throw putties into other enemies. Which version of OpenBOR are you using? If you take a look at the WIP videos on youtube, you'll see you can knock down putties by using other putties. It's kind of essential for when you're surrounded and your power meter isn't full.

If you want extra hits, use down+attack when jumping, which doesn't knock the putties down.

nsw25 said:
Any plans for additional modes, like a VS mode or tournament mode ?

I was going to try that for this version, following your comment on Facebook, but honestly I need a break. Also I don't see the appeal, it would be better to play the Fighting Edition on SNES. My 2 cents.
 
I got one after area 2 and another after 2-2. In the "stage complete" screen when the system is adding up your score.
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EDIT:
Just in case, try it with the engine I provided.
 
Hmm. I admit that I didn't test it extensively on Windows. I'll take a look.

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EDIT: I tried the game with Wineskin (a Windows "emulator"), and was able to knock putties by throwing other putties at them. Not sure what's going on...
 
Hey man. I just want you to know that I was fighting Mirror Maniac with Tigerzord and I lost. What happened was that I was looking at all the characters (from Jason to Dragonzord) and then chose Jason to confront him. Later, I fought Zedd with Trini and lost again, then I chose the Thunderzord to fight Zedd. Do you think the char select after dying needs change?

I really like this mod, man. It's great to see new different monsters/villains in the game.

Here're the shots I'm pointing out if you want to change but this kind looks embarrassing.

pr_bop_0005.png


pr_bop_0007.png

 
Ugh, that's terrible. But I don't understand how that happened. The game doesn't allow continues to prevent that, you can't change the characters in the middle of a stage.

When did you pick Jason? In the stage select screen or in the middle of the stage?
 
Hey I just beat the game I ended up starting over because I lost so many lives in the beginning , your right I was able to pick up extra lives as the game went on , so by the time I got to area 7 I still had 6 lives  :) ... This game was a lot of fun Thanks again for all the hard work
 
In the trailer you write "available now" .... do you will to release it next week ?
 
mersox said:
When did you pick Jason? In the stage select screen or in the middle of the stage?

In the middle of the stage after losing one character (Tigerzord whom I chose with 1 life) and then I selected Jason. I already found out Megazord and Dragonzord are in the middle of the stage for confronting any giant enemies, but I haven't tested choosing one of them in the stage select screen. Well, I think I will play it again and check if they are in it.

EDIT:

There's something I forgot to tell you, man. I found out that there are hit flashes from the forward throw and the throw-to-camera throw. I think they need not to have flashes from throws. Backthrow is always fine as is.
 
Wow the presentation is awesome one of the best I've seen, love all the little details.
It's a really cool fun mod. I just wish the characters had a few more moves, like a dash attack or a fireball, flash kick etc.

There doesn't seem to be much of a difference between the rangers besides supers?

Anyway thanks a lot, great mod.
 
Very excellent game definitely like the whole nostalgic factor thats in it. One of the best fun mods I have played so far.

Awesome job, Merso X
 
i played it until green ranger then i got game over
ehehe very cool game
congratulations


also i noticed that yellow ranger have throwable dagger special  but it does not consume mp
 
It is very unusual that I finish a personal project of mine. I wouldn't have completed this game if it wasn't for you guys. Thank you very much.


NE_Patriots313 said:
Hey I just beat the game I ended up starting over because I lost so many lives in the beginning , your right I was able to pick up extra lives as the game went on , so by the time I got to area 7 I still had 6 lives  :) ... This game was a lot of fun Thanks again for all the hard work

Yeah I'm afraid the game is TOO easy, haha.

Die_In_Fire said:
So, available now means available now  ;D

LOL

maxman said:
In the middle of the stage after losing one character (Tigerzord whom I chose with 1 life) and then I selected Jason. I already found out Megazord and Dragonzord are in the middle of the stage for confronting any giant enemies, but I haven't tested choosing one of them in the stage select screen. Well, I think I will play it again and check if they are in it.

Did you tweak the levels.txt to grant you more continues? Because that issue is solved by not having continues… which is why the game doesn't have continues.

Although now that I think of it, that issue would appear anyways when a second player joins in in the middle of a level. Hmm.

maxman said:
There's something I forgot to tell you, man. I found out that there are hit flashes from the forward throw and the throw-to-camera throw. I think they need not to have flashes from throws. Backthrow is always fine as is.

Yeah I was going to take those out but then I forgot. The reason for the flash is that the forward-throw is a blast attack. I would have to give the putties another fall animation for that particular attack, and suppress the flash. Thanks for reporting it.

crimefighters3 said:
Wow the presentation is awesome one of the best I've seen, love all the little details.
It's a really cool fun mod. I just wish the characters had a few more moves, like a dash attack or a fireball, flash kick etc.

There doesn't seem to be much of a difference between the rangers besides supers?

Anyway thanks a lot, great mod.

Yeah that's pretty much the only difference. Sorry. :/

O Ilusionista said:

I am floored, man! That is such a cool thing to do. Vey very nice of you, a thousand thanks for spreading the word. I'm glad you like the game enough to do that.

Hanzo said:
Very excellent game definitely like the whole nostalgic factor thats in it. One of the best fun mods I have played so far.

Awesome job, Merso X

High praise! I'm very glad you enjoyed the experience.

supaman2525 said:
me too "o" they love it so much the ranger fans think that you guys should make another power rangers bor game 8)

Sounds awesome, thanks.

rafhot said:
also i noticed that yellow ranger have throwable dagger special  but it does not consume mp

Ooooh damn, let me check that out.
EDIT: Well, I checked the trailer and when Trini does that move at the 0:37 mark, the power bar is consumed. Maybe it was a one-time glitch. Please let me know if it persists.
 
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