No pain, hit few times to fall..

I know, with takedamagescript

I've made similar script before but I need to ask couple questions first:
1. Why enemy must fall IF enemy can't be put in PAIN?
2. Will the hit counter resets if enemy is hit by knocking down atack?
 
Bloodbane said:
I know, with takedamagescript

I've made similar script before but I need to ask couple questions first:
1. Why enemy must fall IF enemy can't be put in PAIN?
2. Will the hit counter resets if enemy is hit by knocking down atack?

1.It's like the player facing a strong boss character..
2.I don't understand that question... but most of the players attack never fall... such as the contra 2D scroller type...
 
script would be better, but you could probably use escapehits and code the SPECIAL2 animation as a fall.

Code:
escapehits {int}

    ~For enemies
    ~If you give this to an enemy, the enemy will perform SPECIAL2 when they get hit by int+1 hits. Don't forget to give the enemy anim SPECIAL2 if you're using this.
    ~In case you haven't figured out, this feature is to make enemy counter attacks after they get certain number of consecutive hits.
    ~The counter will reset if enemy plays any animation EXCEPT IDLE, FAINT and PAIN. The counter works even with grabattacks.
 
2.I don't understand that question... but most of the players attack never fall... such as the contra 2D scroller type...

Well, so why must the boss fall then?
Sorry, I had to ask but I'm trying to imagine the logic behind this mechanic before coding it. Otherwise I just code in darkness

[2 days later]

I was about to code the script but I realized that I need a really important information. Can the enemy be knocked down? if not, then you can't force it into FALL animation. If yes, then please tell me how :)
 
Back
Top Bottom