name cody_npc
health 100
speed 10
type npc
shadow 0
#dust dust
noquake 1
makeinv 1
playshotno sp
atchain 1 1 2 3 0
antigrab 2
grabfinish 1
grabback 1
weapons cody_pipe cody_muramasa! cody_knife cody
icon data/chars/cody/icon.gif
diesound data/sounds/cody_muerte.wav
candamage enemy obstacle
animationscript data/scripts/cody_npc.c
com s freespecial
palette data/chars/cody/paleta.gif
anim spawn
loop 0
delay 13
offset 81 176
bbox 58 97 41 79
@cmd setglobalvar "cody_npc" getlocalvar("self")
@cmd suicide
frame data/chars/cody/idle.gif
anim death
loop 0
offset 81 176
delay 60
landframe 2 dust
@cmd setglobalvar "cody_npc" NULL()
frame data/chars/cody/fall1.gif
delay 20
frame data/chars/cody/fall2.gif
anim attack
loop 0
delay 4
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/a101.gif
delay 5
attack 99 96 49 24 9 0 0 0 12 0
frame data/chars/cody/a102.gif
attack 0 0 0 0 0 0 0 0 0
frame data/chars/cody/a101.gif
anim attack2
loop 0
delay 6
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/a201.gif
attack2 109 109 50 29 14 0 0 0 15
delay 16
frame data/chars/cody/a202.gif
delay 7
attack2 0 0 0 0 0 0 0 0 0
frame data/chars/cody/a201.gif
anim attack3
loop 0
delay 7
offset 81 176
bbox 58 97 41 79
hitfx data/sounds/beat6.wav
frame data/chars/cody/a301.gif
frame data/chars/cody/a302.gif
########hitflash flash2
attack 92 85 37 38 19 1 1 0 18 0
frame data/chars/cody/a303.gif
########attack 88 64 23 62 19 1 1 0 18 0
delay 20
frame data/chars/cody/a304.gif
delay 8
attack 0 0 0 0 0 0
frame data/chars/cody/a303.gif
frame data/chars/cody/a302.gif
frame data/chars/cody/a301.gif
anim burn
loop 0
offset 81 176
delay 10
landframe 5 dust2
frame data/chars/misc/burn/burn1.gif
frame data/chars/misc/burn/burn2.gif
frame data/chars/misc/burn/burn1.gif
frame data/chars/misc/burn/burn2.gif
frame data/chars/cody/fall2.gif
anim fall
landframe 2 dust
loop 0
offset 81 176
delay 60
frame data/chars/cody/fall1.gif
delay 20
frame data/chars/cody/fall2.gif
anim fall3
landframe 2 dust
loop 0
offset 95 176
delay 60
frame data/chars/cody/pd02.gif
delay 5
frame data/chars/cody/fallcontrario.gif
anim fall4
landframe 2 dust
loop 0
offset 81 230
delay 99
attack 45 143 45 4 20 1 1 0 25 0
frame data/chars/cody/fall1.gif
delay 20
offset 81 176
frame data/chars/cody/fall2.gif
anim freespecial
loop 0
delay 7
offset 81 176
jumpframe 1 3
energycost 5
sound data/sounds/cody_patada_giro.wav
frame data/chars/cody/ju0.gif
frame data/chars/cody/ju1.gif
delay 8
frame data/chars/cody/sp01.gif
frame data/chars/cody/sp02.gif
hitfx data/sounds/beat7.wav
attack 91 114 70 37 20 1 1 0 25 0
frame data/chars/cody/sp03.gif
attack 0 0 0 0 0 0 0 0 0 0 0
frame data/chars/cody/sp04.gif
hitfx data/sounds/beat7.wav
attack 15 116 69 39 20 1 1 0 25 0
frame data/chars/cody/sp05.gif
attack 0 0 0 0 0 0 0 0 0 0 0
frame data/chars/cody/sp06.gif
delay 15
frame data/chars/cody/ju1.gif
delay 9
frame data/chars/cody/ju0.gif
anim get
loop 0
offset 81 176
delay 20
frame data/chars/cody/get.gif
anim grab
loop 0
delay 1
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/grab.gif
anim grabattack
loop 0
delay 25
offset 81 176
bbox 58 97 41 79
hitfx data/sounds/beat3.wav
shock 90 111 24 40 9 0 0 0 10 0
frame data/chars/cody/hold.gif
delay 3
shock 0 0 0 0 0
frame data/chars/cody/grab.gif
anim grabattack2
delay 25
offset 81 176
bbox 58 97 41 79
hitfx data/sounds/beat3.wav
attack 90 111 24 40 13 1 0 0 10 0
frame data/chars/cody/hold.gif
attack 0 0 0 0 0 0 0 0 0 0 0
anim grabforward
offset 119 176
loop 0
bbox 0 0 0 0
delay 20
hitfx data/sounds/silencio.wav
attack8 0 0 200 200 0 0 1 1 0 0
frame data/chars/cody/th1.gif
attack8 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/cody/th1.gif
sound data/sounds/guy_lanzamiento.wav
delay 15
damageonlanding 0 1
attack18 0 0 200 200 20 1 1 1 0 0
frame data/chars/cody/th2.gif
attack8 0 0 0 0 0 0 0 0 0 0
frame data/chars/cody/th2.gif
anim grabbackward
flipframe 0
offset 119 176
loop 0
bbox 0 0 0 0
delay 20
hitfx data/sounds/silencio.wav
attack5 0 0 200 200 0 0 1 1 0 0
frame data/chars/cody/th1.gif
attack5 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/cody/th1.gif
sound data/sounds/guy_lanzamiento.wav
delay 15
damageonlanding 0 1
attack15 0 0 200 200 20 1 1 1 0 0
frame data/chars/cody/th2.gif
attack5 0 0 0 0 0 0 0 0 0 0
frame data/chars/cody/th2.gif
anim idle
loop 1
delay 13
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/idle.gif
anim jumpland
loop 0
delay 3
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/ju0.gif
anim jump
loop 0
delay 1
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/ju0.gif
delay 18
frame data/chars/cody/ju1.gif
delay 25
frame data/chars/cody/ju7.gif
delay 18
frame data/chars/cody/ju1.gif
anim forwardjump
loop 0
delay 1
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/ju0.gif
delay 18
frame data/chars/cody/ju1.gif
offset 82 156
delay 10
frame data/chars/cody/ju2.gif
frame data/chars/cody/ju3.gif
frame data/chars/cody/ju4.gif
frame data/chars/cody/ju5.gif
frame data/chars/cody/ju6.gif
offset 81 176
frame data/chars/cody/ju1.gif
anim jumpattack
loop 0
delay 7
offset 82 171
bbox 58 92 41 79
sound data/sounds/cody_patada_salto.wav
frame data/chars/cody/avk1.gif
delay 35
hitfx data/sounds/beat7.wav
attack 87 79 35 89 10 1 0 0 25 0
frame data/chars/cody/avk2.gif
attack 0 0 0 0 0 0 0 0 0 0
delay 10
frame data/chars/cody/avk1.gif
offset 81 176
bbox 61 95 41 79
frame data/chars/cody/ju1.gif
anim jumpattack2
loop 0
delay 20
offset 81 157
bbox 58 78 41 79
attack 77 88 30 71 9 0 0 0 0 0
frame data/chars/cody/ap.gif
anim jumpforward
loop 0
delay 7
offset 73 142
bbox 58 63 41 79
sound data/sounds/cody_patada_salto.wav
frame data/chars/cody/ak1.gif
frame data/chars/cody/ak2.gif
hitfx data/sounds/beat7.wav
attack 89 96 69 36 12 1 0 0 25 0
delay 35
frame data/chars/cody/ak3.gif
delay 7
offset 82 156
attack 0 0 0 0 0 0 0 0 0
frame data/chars/cody/ju2.gif
offset 81 176
frame data/chars/cody/ju1.gif
anim pain
loop 0
delay 5
offset 81 177
bbox 58 97 41 79
frame data/chars/cody/pain1.gif
offset 84 177
frame data/chars/cody/pain1.gif
offset 82 177
delay 30
frame data/chars/cody/pain1.gif
anim pain2
loop 0
delay 5
offset 81 177
bbox 58 97 41 79
frame data/chars/cody/pain2.gif
offset 84 177
frame data/chars/cody/pain2.gif
offset 82 177
delay 30
frame data/chars/cody/pain2.gif
anim pain3
loop 0
delay 1
offset 75 177
bbox 65 102 46 76
jumpframe 0 4 0 0
frame data/chars/cody/pain1.gif
delay 15
offset 100 205
frame data/chars/cody/paincontrario.gif
offset 90 210
frame data/chars/cody/pd01.gif
delay 15
offset 78 182
frame data/chars/cody/pd02.gif
bbox 65 102 46 76
offset 78 177
frame data/chars/cody/pd02.gif
anim pain4
loop 0
delay 5
offset 110 205
bbox 53 90 41 31
frame data/chars/cody/pain4.gif
frame data/chars/cody/pain4.gif
delay 30
frame data/chars/cody/pain4_2.gif
anim rise
loop 0
offset 81 176
delay 20
frame data/chars/cody/fall2.gif
delay 12
frame data/chars/cody/rise.gif
frame data/chars/cody/fall2.gif
frame data/chars/cody/rise.gif
frame data/chars/cody/get.gif
anim rise3
loop 0
offset 81 176
delay 20
flipframe
frame data/chars/cody/fall2.gif
delay 12
frame data/chars/cody/rise.gif
frame data/chars/cody/fall2.gif
frame data/chars/cody/rise.gif
frame data/chars/cody/get.gif
anim select
loop 0
delay 7
offset 79 177
jumpframe 1 3
sound data/sounds/cody_patada_giro.wav
frame data/chars/cody/ju0.gif
frame data/chars/cody/ju1.gif
delay 8
frame data/chars/cody/sp01.gif
frame data/chars/cody/sp02.gif
frame data/chars/cody/sp03.gif
frame data/chars/cody/sp04.gif
frame data/chars/cody/sp05.gif
frame data/chars/cody/sp06.gif
delay 15
frame data/chars/cody/ju1.gif
delay 9
frame data/chars/cody/ju0.gif
frame data/chars/cody/idle.gif
anim waiting
loop 0
delay 15
offset 79 177
frame data/chars/cody/idle.gif
anim walk
loop 1
delay 6
offset 81 176
bbox 58 97 41 79
frame data/chars/cody/wk1.gif
offset 81 175
frame data/chars/cody/wk2.gif
offset 81 174
frame data/hars/cody/wk3.gif
offset 81 174
frame data/chars/cody/wk4.gif
offset 81 174
frame data/chars/cody/wk5.gif
offset 81 175
frame data/chars/cody/wk6.gif
offset 81 176
frame data/chars/cody/wk7.gif
offset 81 175
frame data/chars/cody/wk8.gif
offset 81 174
frame data/chars/cody/wk9.gif
offset 81 174
frame data/chars/cody/wk10.gif
offset 81 175
frame data/chars/cody/wk11.gif
offset 81 175
frame data/chars/cody/wk12.gif
anim walkoff
loop 0
offset 81 176
bbox 58 97 41 79
delay 10l
frame data/chars/cody/ju1.gif
frame data/chars/cody/ju1.gif