mtrain
New member
Is there a chance to somehow edit script for dasher, but replace it with x and y coordinates of frame offset instead of x,y,z coordinates?
The problem is in next:
I try to make moving decorations, like elevator backgrounds, moving buildings on the bike stages. And to achieve moving effect of entity from right to left or from up to down i was adding about 30 frames and each one have its own offset like next:
So entity stand on one place but offset is changing and it makes effect of moving, but it looks "laggy" even if to add more frames, but if i add about 100 frames it is difficult to set all frames offsets manually for each frame. So i tried to make next:
With this method i can define so many frames as i want and correct the movement by changing dashing speed. With this method i can achieve a smoothness (looks great) but entity moves too. So i cant make it looped, because i need somehow to make entity come back to it previous position.
So, a script that will allow me to change offset of the entity smoothly like dasher script will help me a lot. Or maybe you guys have another solutions?
void dasher( float Vx, float Vy, float Vz )
{// Dash with desired speed!
void self = getlocalvar("self");
int dir = getentityproperty(self,"direction");
if(dir==0){ // Facing left?
Vx = -Vx ;
}
changeentityproperty(self, "velocity", Vx, Vz, Vy); //Move!
}
The problem is in next:
I try to make moving decorations, like elevator backgrounds, moving buildings on the bike stages. And to achieve moving effect of entity from right to left or from up to down i was adding about 30 frames and each one have its own offset like next:
anim follow1
loop 0
#wait----
delay 10
offset 0 2160
frame data/chars/misc/72/72_01.gif
#wait----
delay 15
offset 0 2145
frame data/chars/misc/72/72_01.gif
offset 0 2130
frame data/chars/misc/72/72_01.gif
offset 0 2115
frame data/chars/misc/72/72_01.gif
offset 0 2110
frame data/chars/misc/72/72_01.gif
offset 0 2085
frame data/chars/misc/72/72_01.gif
offset 0 2070
frame data/chars/misc/72/72_01.gif
offset 0 2055
frame data/chars/misc/72/72_01.gif
offset 0 2040
frame data/chars/misc/72/72_01.gif
offset 0 2025
frame data/chars/misc/72/72_01.gif
offset 0 2010
frame data/chars/misc/72/72_01.gif
offset 0 1995
frame data/chars/misc/72/72_01.gif
offset 0 1980
frame data/chars/misc/72/72_01.gif
offset 0 1965
frame data/chars/misc/72/72_01.gif
offset 0 1950
frame data/chars/misc/72/72_01.gif
offset 0 1935
frame data/chars/misc/72/72_01.gif
offset 0 1920
frame data/chars/misc/72/72_01.gif
offset 0 1905
frame data/chars/misc/72/72_01.gif
offset 0 1890
frame data/chars/misc/72/72_01.gif
offset 0 1875
frame data/chars/misc/72/72_01.gif
offset 0 1860
frame data/chars/misc/72/72_01.gif
offset 0 1845
frame data/chars/misc/72/72_01.gif
offset 0 1830
frame data/chars/misc/72/72_01.gif
offset 0 1815
frame data/chars/misc/72/72_01.gif
offset 0 1800
frame data/chars/misc/72/72_01.gif
offset 0 1785
frame data/chars/misc/72/72_01.gif
offset 0 1770
frame data/chars/misc/72/72_01.gif
offset 0 1755
frame data/chars/misc/72/72_01.gif
offset 0 1740
frame data/chars/misc/72/72_01.gif
offset 0 1725
frame data/chars/misc/72/72_01.gif
offset 0 1710
frame data/chars/misc/72/72_01.gif
offset 0 1695
frame data/chars/misc/72/72_01.gif
offset 0 1680
frame data/chars/misc/72/72_01.gif
offset 0 1665
frame data/chars/misc/72/72_01.gif
offset 0 1650
frame data/chars/misc/72/72_01.gif
offset 0 1635
frame data/chars/misc/72/72_01.gif
offset 0 1620
frame data/chars/misc/72/72_01.gif
So entity stand on one place but offset is changing and it makes effect of moving, but it looks "laggy" even if to add more frames, but if i add about 100 frames it is difficult to set all frames offsets manually for each frame. So i tried to make next:
anim follow1
loop 0
#wait----
delay 10
offset 0 2160
frame data/chars/misc/72/72_01.gif
#wait----
delay 17
@cmd dasher 0 0 0.513
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
frame data/chars/misc/72/72_01.gif
@cmd stop
frame data/chars/misc/72/72_01.gif
With this method i can define so many frames as i want and correct the movement by changing dashing speed. With this method i can achieve a smoothness (looks great) but entity moves too. So i cant make it looped, because i need somehow to make entity come back to it previous position.
So, a script that will allow me to change offset of the entity smoothly like dasher script will help me a lot. Or maybe you guys have another solutions?