Old games that still worth to play

I didn't know until today that the Smash TV arcade game had a sequel called Total Carnage. It's irreverent as can be and goes a bit in all directions. I will let you judge by yourself:
 
I discovered it a week ago and I don't know how I could have missed out on a pure marvel for so long: it's Project Firestart released on C64 in 1989.
It's the very first survival horror with mini cutscenes, alternative endings and a limited inventory and ammunition which was already incredible for the time.
 
Cinemaware's Wings remains a masterpiece of the Amiga 500: you can tell the developers wanted to offer the most complete flight experience possible by having not one, but three types of shoot 'em up gameplay:

- Dogfights (air combat)
- Bombing ground targets in top-down view
- Ground attack missions in isometric or horizontal view
 
They say 2025 is "the year of the ninja" because of all these ninja gaiden games released and shinobi too.
So I've decided to replay all shinobi and ninja gaiden older games, and I have completed them all. I can say that almost all Shinobi games are great. I enjoyed gamegear dilogy too, even though it's a bit weird, in a way. Shinobi Legions on Saturn is not a good game in terms of gameplay, but at least it has cool live action cutscenes, like MK Mythologies Sub-zero.
As for old Ninja gaiden games: SMS and Game Gear versions are not good, they are also kind of spin-offs in terms of story. You can skip them. Ninja Gaiden Shadow on GB is ok for a GB game. There is also PC Engine / Turbo Grafx 16 version of the first game, the graphics are better but soundtrack is different. I'd say - stic to the og and just play the NES version.

So, I recommend: Shinobi 1, Revenge of Shinobi, Shinobi 3: Return of the ninja master, 2 Game gear shinobi games, PS2 Shinobi and Nightshade, 3DS Shinobi. Ninja Gaiden NES Trilogy.
Don't Recommend: Shinobi Legions, Ninja gaiden SMS and Game Gear versions, PC Engine Ninja Gaiden.
 
I discovered the series 30 years ago with Revenge of Shinobi, which was already excellent.
I also really enjoyed Sword of Honour (Way of Martial Arts will adopt this type of progression in adventure mode),
even though the gameplay on the Amiga was mostly disastrous:
 
It may seem very basic, but I love this type of game mechanic where you move from room to room, activating mechanisms and collecting objects to progress in the game:
@Bloodbane had already done something similar with Magito, if I remember correctly.

With a mini map of the area that is revealed gradually, as well as the player's positioning on that map, it would be perfect.
 
It may seem very basic, but I love this type of game mechanic where you move from room to room, activating mechanisms and collecting objects to progress in the game:
@Bloodbane had already done something similar with Magito, if I remember correctly.

With a mini map of the area that is revealed gradually, as well as the player's positioning on that map, it would be perfect.

I have a fondness for similar games, especially those where each room has its own name & theme.
 
I love this type of game mechanic where you move from room to room, activating mechanisms and collecting objects to progress in the game:

I'm glad you like such mechanic cause some people simply dislike that calling it as backtracking. I guess those people aren't explorer type.

I have a fondness for similar games

Agh! that spiderman game. It was one of the hardest games I've completed back in the days.
 
@realsra : I really like the ability to climb walls, ceilings, and everything else that goes with them.
I hope to develop this further in one of my Openbor (Way of Martial Arts) projects, perhaps with a claw-type weapon.
@Bloodbane: I don't mind at all having to backtrack if a discovery in the level allows me to access a new area and new enemies, for example.

This is my first time playing Batman Returns on MS-DOS, and the interrogation mechanic after softening up the villain with the batarang is absolutely brilliant!
I'm keeping that idea in mind (superb handling of narrative pacing); it's an excellent technique after a beat 'em up section:
Batman: “Who are you?”
Villain: "I'm the world strongest man, I thought"
 
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Teenage Mutant Tournament Fighters on the NES has the interesting feature of showing the turtles fighting bare-handed, without their weapons.
This is surely due to the limited storage space of this type of cartridge:
 
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