One last question about the a ps Vita port

PS_VITA

Active member
Hello guys,

First let me say that because of the vita port version I first heard of openbor and this community and I've done my research and understand that both the switch and vita versions of openbor were not released  by the actual author's of openbor and therefore they never saw an actual official release by this community .  That being said I  simply wanted to know if the openbor vita version ever supported 2 players and if anyone ever tried to play a two player game on it because I was testing that yesterday I never got my second DS4 to actually work. What I'm asking is if the code of the vita version ever included two player support before the gba temp team unofficially released it.

I understand that openbor does not support the vita or switch versions and was also wondering if they will ever be considered one .

Thank you, 



Code:
}

static unsigned int getPad(int port)
{
	unsigned int btns = 0;
	SceCtrlData pad;
	memset(&pad, 0, sizeof(pad));
	sceCtrlPeekBufferPositive(0, &pad, 1);

	if (port != 0) return lastkey[port] = 0;

	if (control_getjoyenabled())
	{
		if (pad.ly >= 0xC0)              btns |= VITA_DPAD_DOWN;
		if (pad.ly <= 0x30)              btns |= VITA_DPAD_UP;
		if (pad.lx <= 0x30)              btns |= VITA_DPAD_LEFT;
		if (pad.lx >= 0xC0)              btns |= VITA_DPAD_RIGHT;
	}

	if (pad.buttons & SCE_CTRL_SELECT)   btns |= VITA_SELECT;
	if (pad.buttons & SCE_CTRL_START)    btns |= VITA_START;
	if (pad.buttons & SCE_CTRL_UP)	     btns |= VITA_DPAD_UP;
	if (pad.buttons & SCE_CTRL_RIGHT)    btns |= VITA_DPAD_RIGHT;
	if (pad.buttons & SCE_CTRL_DOWN)     btns |= VITA_DPAD_DOWN;
	if (pad.buttons & SCE_CTRL_LEFT)     btns |= VITA_DPAD_LEFT;
	if (pad.buttons & SCE_CTRL_LTRIGGER) btns |= VITA_LEFT_TRIGGER;
	if (pad.buttons & SCE_CTRL_RTRIGGER) btns |= VITA_RIGHT_TRIGGER;
	if (pad.buttons & SCE_CTRL_TRIANGLE) btns |= VITA_TRIANGLE;
	if (pad.buttons & SCE_CTRL_CIRCLE)   btns |= VITA_CIRCLE;
	if (pad.buttons & SCE_CTRL_CROSS)	 btns |= VITA_CROSS;
	if (pad.buttons & SCE_CTRL_SQUARE)   btns |= VITA_SQUARE;
	if (pad.buttons & SCE_CTRL_L1)       btns |= VITA_L1;
	if (pad.buttons & SCE_CTRL_R1)       btns |= VITA_R1;
	if (pad.buttons & SCE_CTRL_L3)       btns |= VITA_L3;
	if (pad.buttons & SCE_CTRL_R3)       btns |= VITA_R3;

	return lastkey[port] = btns;
}


Code:
#define	CONTROL_DEFAULT2_UP			(1+18)
#define	CONTROL_DEFAULT2_RIGHT		(2+18)
#define	CONTROL_DEFAULT2_DOWN		(3+18)
#define	CONTROL_DEFAULT2_LEFT		(4+18)
#define CONTROL_DEFAULT2_FIRE1		(7+18)
#define CONTROL_DEFAULT2_FIRE2		(6+18)
#define	CONTROL_DEFAULT2_FIRE3		(9+18)
#define	CONTROL_DEFAULT2_FIRE4		(10+18)
#define	CONTROL_DEFAULT2_FIRE5		(5+18)
#define	CONTROL_DEFAULT2_FIRE6		(8+18)
#define CONTROL_DEFAULT2_START		(11+18)
#define CONTROL_DEFAULT2_SCREENSHOT (12+18)

Edit: So - Lol I'm trying to do this on my own - I don't know how far I will get - but if anyone has any pointers - I would really appreciate it.
This is not for some public release this is just for my own personal use.

 
What I'm asking is if the code of the vita version ever included two player support before the gba temp team unofficially released it.

Sorry, I have absolutely no idea. You'd have to ask whoever did it.

I understand that openbor does not support the vita or switch versions and was also wondering if they will ever be considered one .

I can pretty much guarantee there won't ever be an official Vita port, full stop. As for the Switch, I might consider it, but I'm neither capable of nor interested in doing it myself, and I'm not about to bolt someone else's pet project to the code base. There would have to be a sustained contribution from competent developers actually interested in the engine - NOT just their favorite platform.

In the last 14 years the only porting folks who ever fit that mould were SX and Plombo. SX officially retired in 2009. Plombo hasn't responded to any messages, code comments, or tags in almost a year and was very sporadic before that, so I fear he may be retired unofficially. Hopefully I'm wrong.

DC
 
Thank you for your response -
Sad to hear - but it's understandable - I'd like to tell the OG devs that some of us are really happy using openbor to create our childhood dreams of making games or creating something completely new and original.

Peace out :)
 
Damon Caskey said:
I can pretty much guarantee there won't ever be an official Vita port, full stop.

PS VITA

Just for the record, I'm an idiot. Turns out there IS a Vita port that Plombo was working on. I'd forgotten all about it. I don't recall if he completed or even released it, but I know he was coding one at some point.

DC
 
Thanks,  If anyone is interested there in an updated happening right now to enable the 2nd, 3rd, and 4th pad for the vita version and vita tv.

It's a niche update but a powerful one since most openbor games are all about that sweet coop.

I'm unsure of the TOS rules, so I'm unsure to post a link to it here. But I'm sure any Vita users if interested they will know where to look for it.

I was this close to modding my switch but now I'm happy that the vita will get the updates it deserves.

I'm loving openbor, I wish I would have discovered it sooner.

I can't believe  how easy it was to build an entire stage for DDRA in a month.

Also I've implemented some new moves and combo mechanics.

Openbor is so powerful.
 
PS VITA said:
That being said I  simply wanted to know if the openbor vita version ever supported 2 players and if anyone ever tried to play a two player game on it because I was testing that yesterday I never got my second DS4 to actually work. What I'm asking is if the code of the vita version ever included two player support before the gba temp team unofficially released it.

I sure didn't put it there. Not that it would be super hard to implement.

PS VITA said:
I understand that openbor does not support the vita or switch versions and was also wondering if they will ever be considered one .

Like Damon said, they're unlikely to ever be official. Keeping a bunch of console ports in the official source tree was only really possible when SX was still around, since he had the energy to keep several ports maintained.

Damon Caskey said:
Damon Caskey said:
I can pretty much guarantee there won't ever be an official Vita port, full stop.

PS VITA

Just for the record, I'm an idiot. Turns out there IS a Vita port that Plombo was working on. I'd forgotten all about it. I don't recall if he completed or even released it, but I know he was coding one at some point.

Yeah. As far as I know, the "unofficial" Vita version is actually based on my port, too.

Damon Caskey said:
In the last 14 years the only porting folks who ever fit that mould were SX and Plombo. SX officially retired in 2009. Plombo hasn't responded to any messages, code comments, or tags in almost a year and was very sporadic before that, so I fear he may be retired unofficially. Hopefully I'm wrong.

Sorry about that. 2020 has not been a good year for me, and I haven't been able to focus on anything related to OpenBOR recently. I'll be back with some new stuff at some point, I'm sure. And to finish the input rework.
 
Plombo said:
Sorry about that. 2020 has not been a good year for me, and I haven't been able to focus on anything related to OpenBOR recently. I'll be back with some new stuff at some point, I'm sure. And to finish the input rework.

Glad to see you here again Plombo! Sorry 2020 has been a drag for you man. :(

Incidentally, I'll be passing through Denver Sunday, for like... an hour. Have a layover at DIA on my way to help out with the Oregon fires.

DC
 
Plombo said:
PS VITA said:
That being said I  simply wanted to know if the openbor vita version ever supported 2 players and if anyone ever tried to play a two player game on it because I was testing that yesterday I never got my second DS4 to actually work. What I'm asking is if the code of the vita version ever included two player support before the gba temp team unofficially released it.

I sure didn't put it there. Not that it would be super hard to implement.

PS VITA said:
I understand that openbor does not support the vita or switch versions and was also wondering if they will ever be considered one .

Like Damon said, they're unlikely to ever be official. Keeping a bunch of console ports in the official source tree was only really possible when SX was still around, since he had the energy to keep several ports maintained.

Damon Caskey said:
Damon Caskey said:
I can pretty much guarantee there won't ever be an official Vita port, full stop.

PS VITA

Just for the record, I'm an idiot. Turns out there IS a Vita port that Plombo was working on. I'd forgotten all about it. I don't recall if he completed or even released it, but I know he was coding one at some point.

Yeah. As far as I know, the "unofficial" Vita version is actually based on my port, too.

Damon Caskey said:
In the last 14 years the only porting folks who ever fit that mould were SX and Plombo. SX officially retired in 2009. Plombo hasn't responded to any messages, code comments, or tags in almost a year and was very sporadic before that, so I fear he may be retired unofficially. Hopefully I'm wrong.

Sorry about that. 2020 has not been a good year for me, and I haven't been able to focus on anything related to OpenBOR recently. I'll be back with some new stuff at some point, I'm sure. And to finish the input rework.

Thanks for your reply and I hope everything turns out for the best for you the remaining of this year and on :)

And yes, I do remember you being credited and your name when you close a pak in the openbor version of vita. And on the vita version of git hub as well as the gba temp forum.

The guys who ported the vita version aren't even on the actual credits list.

Good to know one day we will see you again here
Again, good luck with everything.
 
Back
Top Bottom