Blaze Rhodon
Member
I've encountered this bug many times, even in very old OpenBor builds. Earlier tried to remove some flashing effects and changing characters scripts and it earlier worked, but this time none of this works in Streets of Rage X, here is an example video.
Point is that in some characters this bug occuring and in other not.
I want to know reason why this bug occuring, and I'll be grateful if someone will explain it.
Code:
anim grabattack #FRONT SLAM
loop 0
delay 20
offset 55 125
@cmd grabStart
@cmd position 5 30 0 0 0 "noWeight"
@cmd voice "data/voices/sor2_max_attack.wav"
frame data/chars/heroes/max/sor2/grabatk00.png
@cmd position 3 0 5 0 0 "noWeight"
frame data/chars/heroes/max/sor2/grabatk01.png
@cmd position 4 40 -1 0 0 "noWeight"
@cmd quake "gradual" 10 4 1
@cmd sound "data/sounds/sor3_slam.wav"
frame data/chars/heroes/max/sor2/grabatk02.png
delay 8
@cmd slam 24 2 -1 2.5 0 0
frame data/chars/heroes/max/sor2/grabatk03.png
delay 8
@cmd clearL
frame data/chars/heroes/max/sor2/grabatk04.png